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The Outpost - We Built This City

So you guys are going to want to coordinate and help out with the building of the New World.  This is the place to do it! Who wants to build what .. who needs help .. what are your ideas for expansion of the Kingdom .. etc.  
Well we'll probably need farmers or at least hunters and gatherers until we can get us some farmers. Which means we're gonna need cleared land which means we're gonna need lumberjacks. Which means we're gonna need axes lots and lots of axes. And saws.
I'd like to help with the inn building.
Okay, while I'm pretty sure most folks will want to start building stuff straight out when we arrive, I'm curious to know if anybody was planning on using our first few days of downtime in January to explore some hexes. Anybody who wants to explore first thing, let me know, I can help you out.
I plan to explore first.  
correction i do
I have a horse and a wagon I will be exploring lol
I actually think most people are going to explore first in order to do the "Name the island" quest. Also, for those who don't know you are allowed to do that quest in groups! 
you are allowed to explore together but not group up and explore separate locations and combine them for credit. Anyone who explores any revealed hex during a week gets credit for the exploration of that hex.   If rewards are earned for exploration then each person who "participated" in the exploration of that hex that week will receive them.
Well, I certainly want to join in with the exploring. Anyone on foot interested in working together? Pezzack can pump up his Perception and Survival really well, in addition to providing magical aid.
I can carry people around on the wagon lol If people are wanting to go with me :P
i will be looking for the perfect hill/mountain for my church
That would be swell Austin, as we could explore more quickly thanks to the horse's 40 movement speed. Who else wants to form a group for a first search.
Yo I do.  I also built the wagon, so I dibs the best seat
I wouldn't mind exploring our immediate surroundings, I have the ride skill, just no horse. Did anyone bring an extra horse, or have craft (horse)? I probably don't need to ride if we stay close.
Austin has anymore room on that wagon? Ren prefer's that over walking :P
Does the island already have roads? Are we surrounded by plains? So many mysteries!
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Just waiting on the word from the GM that things with my character look good. However, I'll like look to walk around some when we arrive. Best to at least get the lay of the land, and I think Dal would feel that she could do that better by foot than wagon. BTW, craft (horse) is funny funny.
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You built the wagon but I bought it lol :P Just sayin ;) I can carry like 1 other person besides me, unless I get the horsey trained for working lol then I will be able to pull its medium/heavy load But then i'd only be able to go 35ft if trained and going medium/heavy loads lol
Maybe we should look for more horses. Has Plavet been online recently?
My Zuryana is like a curious cat, she'd gladly go exploring, but only with a group moving at walking speed, methinks. She can't ride to save her life, and even going on her trusty mule would result in a mouthful of grass, sooner rather than later.
I'd love to help building, not sure what, but whatever.
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At first, I'd want Prytania to do some limited exploring in the outpost's surroundings(and she can provide some healing to a party which is always nice) But it depends on what do we find on the island. Maybe the landing place is unsafe, maybe there are some quests at the outpost... TL;DR: First turns, count me in exploring, but I'll probably to back to start building my chapel.
Hmmmmmmmm, since wagon space is apparently at a premium right now, most of us without horses should plan on walking it. That also means that the mounted explorers will be better off checking the forest out and the mountains, while the rest of us can check out the plains and hills at first. So, anyone want to form a walking party with a sharpeye'd druid?
I'll party upmwith someone who can keep up with my 40' movement.  
Also, horses won't be able to maintain full movement in a mountain hex, will they?
My Zury is perfectly willing to leg it, Eeyore. She has no survival training, however, so don't ask her to live off the land by herself. Pretty good senses, though
Since Ren isn't especially good in the wild so he is probably going to explore the flatland/plains. He would more than welcome some traveling companions. 
im all about survival so if your brave enough you can always come with the crazy cleric  
Hey, Ren doesn't care. I think there are scarier people here than the cleric :P 
so clem what is needed to claim a hex for myself? like i wanted the whole mountain to belong to my god kinda thing
Folks, I think you should read up on the kingdom building rules, and how hexes work. :P
 i did and nothing said i couldnt claim it and build a giant wall around it to keep the goblins out
Eeyore, Daleira would be willing to work together with a team on foot. She is adept at scout work and would love the chance to get out and explore the surroundings of her new home. Count her in.
It looks like the horse is basically taken up, so I think Im gonna go with Ren. He likes Ren
Exploration sounds slow. Most hexes reduce your speed by one category. So without a better travel plan it will take 3-5 days for me to explore a hex.   Perhaps some of us who are fast could explore and us slower ones can work on the town and the tasks they discover in these hexes. 
I wonder, does Azariah Travel shirtless as well :P
I think me and Lyon are taking our horses out exploring the wagon idea was a bust since it won't be even terrain
I think you could probably maneuver well on plains hexes but through uncleared forests, mountains and marshes would be an issue
Yup there are movement rules for horses and different move speeds on the srd
It is my intention to strike out due North from the Outpost, bearing West if the coastline demands it.
The starting world map is up .. you can see some what hexes have been revealed so you can plan your journeys accordingly.
So, for walkers, we have Ren, Azariah, Daleira, Zury, and Pezzack. Sounds like a decent party group to me! I hope you all have a few days of food to bring with you, that way we can explore a few different hexes before we have to return to town to resupply.
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I kinda recruited a walker party with Armand, Azariah and Zordlon. But we should look at what skills does everyone have, as well as what goals/plans do we have so we can make balanced teams, in order for all of us to survive and thrive. Prytania offers very limited healing, decent tanking and good damage, both AOE and single-target. For skills, I have pretty much only have Diplomacy tho. As for plans, I intend to explore the surroundings and clear the threats of the hexes (Which is what Prytania would do, and on top of that, I'm not going to win any races on foot at 20 ft pace :P) My selective channel lets me save 3 persons from the negative damage AOE, so my ideal group size would be 4.
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As a rogue my disable device is pretty good if that becomes useful and if i can stealth i get high single target damage i also have a bow for sniping just not many arrows - ran out of money - i mainly plan on scouting out forests for my hunting profession and the hope of finding dungeons with LOOT. because rogue logic. 
Isn't survival and perception key skills for exploring and not getting lost? 
My intention. Is to make a straight line out into the wilderness, looking g for a good place for a 2nd Outpost.  I want to set up a cart route back to the coast for furs and other goods coming out of the forests.  My base movement is 40', so I doubt anyone wants to walk with me.
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Be careful, it can be dangerous! Surely someone will want to go with you. PS: Ben, yes, they are. that's why we all are looking for a group XD
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Okay Ren is looking to join a walker party as well.       In terms of combat Ren is a front-line combatant with no range capacity. He is (Will be) a very mobile with relatively nice saves.      In term of out of combat he is a doctor. Very good at diagnosing conditions, curing poisons and stabilizing. As right now his only way to help you regain health is through resting bonuses but still not bad if you are without a healer. Also you happen to be in a party with let's say 2 clerics this might not be super useful.      His move speed is 30'     Other than that, I post a lot and like to role play. 
Well, let's see, what does Zuryana do for a party? Pros: She's a nice, likeable girl, with a way with words when she gets going. She's got pretty sharp senses all around. No low-light vision, but she's can create magical lights on demand. She had lessons in magical lore, and knows some about the humanoid races of the world too. She can cast magical protection on herself and has this nifty spell to make places slippery... very funny at parties. She can freeze the balls off an unwanted suitor at ten paces. Tried and true method to keep the butcher's apprentice off her case. She's got a crossbow! Still learning to aim the damn thing, though. If she's allowed to take her mule on the trip, she can carry stuff. She's fast enough to keep up with most people, and doesn't tire too easy, which is plain good for an untrained city girl. Cons: She can't live off the land, so she may be a bit of a burden to those that can; likewise, she'd be lost in the wilderness by herself faster than saying: "Didn't I pass by this tree already?" She's physically weak, if she can't take her mule on the trip (which she doesn't know how to control during a fight, by the way) she'd have to decide what to carry between a bedroll, ammo, and food. -_-' She has no magical damaging spells to speak of, yet. Well, she can freeze them bit by bit, but that's barely even worth mentioning as an attack spell. If you ask her to fight something in close-quarter combat, she may end knocking herself out with a wild swing instead of helping. She's a little too trusty of people's good intentions, so don't leave her unsupervised with the bridge tax collectors. She's got a dagger! Note that unlike the crossbow, this one is in the "Cons" section.