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What game system should I develop for ?

I am currently in the process of designing a series of modules that I will be hosting in roll20. My question to everybody is this. what game system would you prefer to have developed for, AD&D 2e, D&D 4e, or Pathfinder? I am rather unbiased and play pretty much every system out their given the chance. Mainly so I can learn from the different systems.
If you're doing it for the marketplace, make certain you have the legal ability to make a module for whatever system you're working on. The legal rights with 4E, for example, are rather complicated.
Ive researched the 4e GSL , and its terrible. It forces developers to cease development for other systems , namely pathfinder and 2e, though there are work arounds for this, I would rather not brush WotC the wrong way. With that said , I would leave it up to my potential audience to decide. I am not leaning towards 4e though.
(. . .) AD&D 2e, D&D 4e, or Pathfinder? I am rather unbiased and play pretty much every system out their given the chance. Mainly so I can learn from the different systems. Just out of curiosity, when you mention that about learning from the different systems, do you mean the ones that aren't AD&D 2e, D&D 4e and Pathfinder?
I have played quite a few other games besides 2e, 4e, and Pathfinder, such as Rifts, Alternity, and Outbreak undead to name a few. But that is not to say that 2e, 4e, and Pathfinder has not taught me anything. There are still lots of systems that I have not yet had the opportunity to play.
I agree, Jeremy K. I also learnt a lot from the Red Box D&D, and AD&D 1/2e. If it would be possible, are you interested in designing modules for non-D&D like games as well?
The scope of our company " Rocket Propelled Games" is focused on RPGs in general. Meaning that we do not wish to develop only for D&D style games. We are currently developing a campaign the will intermix genres, and will be based around the bones miniatures from Reapers recent Kickstarter campaign. So we are not looking to limit ourselves to any one system.
Did you have any games in mind?
Jeremy K., Sorry for the delay in answering, I guess that I'm in a different time zone. I had no particular games in mind for making the question to you. I was just gauging the amplitude of RPG system options for content developers here. For one, I play GURPS. Now, getting legal rights for it is really hard . . . Speaking of that, I wonder if it's possible, for instance, to pre-arrange in VTT format adventures such as The Mirror of the Fire Demon (<a href="http://e23.sjgames.com/item.html?id=SJG37-0325" rel="nofollow">http://e23.sjgames.com/item.html?id=SJG37-0325</a>)
Ok, we are officially dropping all support of 4e from this point on. Any game system that operates under an ogl , we will be able to develop for. If licensing is necessary this could be troublesome. But remember there is nothing saying that we can't add new rules to pathfinder as long as we don't mess with the existing IP , that said we are going to be developing a sourcebook for pathfinder that brings out a lot of the elements that you would find in a rifts game, call of Cthulhu, savage worlds, etc...
I don't know what shall be the format for the future Modules feature of Roll20. I suppose it shall be a group of maps, tokens, handouts, description... It should be possible to also release them statless, which would avoid the problems of licensing. If the module feature ever appear, it would be what I would aim for.
Empty stat blocks would just be a nuisance to the GM in my opinion. Mainly cause now they would have to guess what the stats of some creature is , if it differs from their "Monster Manual". We are working on a module , even as I type this, we are hoping to launch it soon. It will be pathfinder ofcourse
Which statblocks? There is no character sheet yet in Roll20. Anyway, a game master should be able to easily stat a creature for his game,even if it is not in his Monster Manual. I have always "translated" scenarios from one game to another without much problems. I don't really understand your working on a module, because the module feature for Roll20 doesn't exist yet. I think that we are not speaking about the same thing. You seem to be speaking about a module (an adventure) for Pathfinder that peoples shall be able to play in Roll20. I am speaking about using the module feature of Roll20 that is yet undefined to make available a compleat pack of maps/tokens/portraits and handouts, in a format that, as far as I know has not be decided.
from what I understand, the modules will be adventures that you can buy , much like the ones made for pathfinder already, that are made by third party individuals (not roll20 themselves) that are already built into a campaign on roll20. For example, I create maps, tokens , story , handouts, etc.... build the campaign with them and then put that campaign into the marketplace for other people to buy or for free.
Many of us experienced GMs know how to stat a creature on the fly, but not all GMs are equally skilled or knowledgeable. I want to make my modules simple enough so that any player can pick them up, and easily understand them , with minimal effort on their part. Many people wont even try to GM because it seems too complicated, or they don't have the confidence or self-esteem to draw that kind of attention from their player The company that I am building is producing an e-zine that will have helpful articles for beginning and advanced DMs, among other things.
Has there been an annoucement somewhere, with some specifications? I would be interested to have a look. I understand how the maps, tokens,... could be loaded in Roll20 (something like a saved game but available for other peoples), I understand less the "story" part, because it is not yet a part of Roll20 (just an added pdf or something more organized like linking with maps?).
Here is a qoute from an email discussion I had with one of the devs I asked " I was also curious to know what you guys are looking for in the way of modules? and what your plans are for this" The response I got " Professional, complete content. It should have story, work with a game system that you can legally reproduce, contain tokens , maps, and instructions."
Thanks, seems clearer that way.