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Big Harold's Trading Post

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Come see me if you need a bow or specialized arrows. Issachar's Downtime Log
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Capitol Gold Goods Labor Influence Magic Other 4076 131 101 32 7 Max Capital Expenditures: 15
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Inventory Item Quantity Cost Potion of Resist Energy (Sonic) (CL 1) 1 40gp Abjurant Salt 1 300gp Oil of Arcane Mark (CL 1) 1 10gp Thunderstone 3 25gp Flash powder 2 40gp Everburning Torch 1 110gp Potion of Reduce Person (CL 1) 2 40gp Potion of Jump (CL 1) 2 40gp Potion of Keen Senses (CL 1) 1 40gp Masterwork Rapier  2 275gp Masterwork Heavy Crossbow 2 300gp Masterwork Breastplate 1 300gp Loaded Pistol 1 500gp Scroll of Fabricate   Sold 2 200gp
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Tobin Stringfellow Human Expert 3 XP 200 NG Medium Humanoid (Human) Init -1, Senses Perception +1 DEFENSE AC 13, touch 9, flat-footed 14 (+4 armor, -1 Dex) hp 15 (3d8-1) Fort +0, Ref +0, Will +4 OFFENSE Speed 30 ft. Melee Masterwork Morning Star +3 (1d8/x2) TACTICS During Combat Tobin attempts to avoid combat when he can, and will run at the first opportunity Crafting Craft Carpentry (+11), Craft Brick Layer (+8) STATISTICS Str 10, Dex 9, Con 8, Int 15, Wis 12, Cha 11 Base Atk +2; CMB +2; CMD 11 Feats: Skill Focus - Carpentry, Skill Focus - Miner, Skill Focus - Lumberjack Skills Kn. Geography (+8), Kn. Local (+8), Linguistics (+8), Profession - Miner (+10), Profession Lumberjack (+10), Profession: Carpenter (+10), Survival (+7) Languages: Dwarvish, Elven, Common Combat Gear Masterwork Morningstar, Chain Shirt Other Gear Masterwork Backpack, Masterwork Miners Tools, Masterwork Lumberjacks Tools, Miners Lantern, Light Horse. (Gear After this is carried by light horse), Masterwork Carpenters Tools, Masterwork Bricklayers tools, Saddlepack (2), Riding Saddle, Lamp Oil (30), Bedroll, Blanket, Dandy Brush, 36 gp
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Assets House Benefit Earnings Bedroom gp or Influence +3 Animal Pen gp, Goods, or Labor +8 Kitchen gp or Goods +4 Storage gp +2 Sitting Room +1 bonus on Bluff , Diplomacy , Intimidate , Knowledge (local), and Perform checks Influence +4 Lavatory +2 Bonus on Fortitude saves against contracting disease -- Farmland gp or Goods +10 Garden gp or Goods +8 Sewer Access Escape Route to and from the sewer.  Bedroom gp or Influence +3 Bunks Sleeps 10 gp or Labor +8 Teams: Soldiers Soldiers are trained in combat and have the means and will to kill your enemies. Soldiers actively engage in fighting on behest of a leader gp, Influence, or Labor +5
Tobin was excited to be here.  His letter from Issachar had said " Just get started building the house and helping around town when you arrive.  I have found another potential partner and we will be exploring the wilderness for the first few weeks.  We are looking for a suitable location for the trading post and trying to get the lay of the land.  We will return sometime late in our third week to resupply and rest for a day or two.  I'm counting on you to prepare us a place at the outpost.  I know you'll fit in well and make some connections there that will benefit our joint venture.  Safe journeys, Issachar Tobin found the area Issachar had laid out for the house, and for the kitchen in town.   I might as well get busy , he thought as he began unpacking his tools..
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Old Cob   CR 1/2 200xp Human commoner 1/ expert 1 N Medium humanoid Init +0; Senses Perception +1 flat-footed 10 hp 10 (2 HD, 1d6+1d8+2) Fort +1, Ref +0, Will +3 club +0 (1d6) or sickle +0 (1d6) Ranged sling +0 (1d4) or club +0 (1d6) STATISTICS Str 11, Dex 10, Con 12, Int 10, Wis 13, Cha 9 Base Atk +0; CMB +0; CMD 10 Skill Focus ( Handle Animal , Heal ) Skills Craft (carpentry) +6, Handle Animal +7, Heal +5, Knowledge (nature) +1, Profession (farmer) +5 Languages Common Gear club , scythe , artisan's tools, pigs (8), bit and bridle, light horse , pack saddle, 231 gp Tactics - The Farmer will seek to avoid trouble, but will fight in defense of his home, his livelihood, or his family. He si capable with scythe and club.
Old Cob was glad he was off that danged boat, even if this was the far end of the world.  The rockin' and swayin' had him sicking up all the way across the ocean.  At least the ground was steady, like always.  He watched the sailors trying to herd his pigs down the gangplank and chuckled.   Soo pegs, here pegs.  Thisaway to the eat'n pegs.   His voice soothed 'em, alright.  Likely, they just reckoned it meant eat'n.   Guess'n we better get a pen ready over ta Issachar's place.  Maybe som'uns can point us yonder?  Soo pegs, here pegs...
Kizzak and Harsk - Cohort
Adding stock this week
Come on down to Big Harold's
Frerin arrives at Issachar's Farm, riding his borrowed mare, Blueberry. Howdy folks! I've been told at the Inn that there maybe a pony for sale hereabouts. Who do I talk to about that?
Hello, I'm Tobin.  Tobe to my friends.  Who are you when you're t home?   A tall, thin man wearing a tool belt steps into the barnyard with a piece of charcoal behind his ear. Iss has a nice little mountain pony for sale.  Would likely fit a young dwarf's needs pretty well.  Let me introduce you.   He beckons you to follow as he walks back into the barn.
Why, thankee, Master Toby. You may call me Frerin. Good of you to make the introductions. A mountain pony eh? That would do nicely.
A pony like this'n will usually sell for 45-50 gold.  And here on the island, I could hold out for more, but Iss is trying to cut down on mouths ta feed.  Hows 30 gold sound?
SHOP CLOSED UNTIL FURTHER NOTICE
Frerin strokes his red beard, considering and after a while, says: Well, I'd like to see it before closing the deal, but 30 gold seems pretty reasonable. Frerin and the others keep talking and discussing about the animals, and examine the pony. Tobe extols its many virtues, and Frerin immediately connects with the short, stubby but steady animal. After a few more moments, the deal is struck, and after paying the named 30 gold pieces, Frerin trundles down the path with the pony in tow. [ooc] Hope you don't mind the bit of roleplay here, Kirby, just wanted to seal the deal but not let it be too dry. Also, is the shop closed for this transaction also?[ooc]
//ooc, nope it was good.  Shop is closed because Iss is out on a long run.