EDIT: This event finished! Feel free to role-play the after math of this event in the other thread . I hope it was fun for everyone. If you would like to leave comments or suggestions feel free to post them here or PM me! Thanks. EDIT: For the first round, I've made a small change to the first round. Though you still are not allowed to attack, feel free to enter styles stances or cast your buffs, this way combat can proceed more smoothly. If you don't have any of the listed above you can make intimidate checks and/or other skills. If you haven’t, please read the Adventure Thread Sparring Ring , General first, this is technically part of one thread. Thank you. The sparring ring, general thread will be a thread anyone can post in and role-play in to show off their character and what they can do. Blast some wooden dummies or otherwise. However, I would like to have a bigger sparring match that uses the mission combat system so we can all get use to it. This will be a 2v2 or 3v3 or 4v4 or whatever it turns out to be. I’ll be posting here, DO NOT POST HERE till it starts. Thank you. (NOTE: Please don’t stack all the healers one one side :P ) We are using the mission rules and their timezones, if you don’t know how that works read this. This will be good practice for the missions to work out things that people might not know. However you won't need to make perception checks and such since we call see each other and there really isn't anywhere to hide. <a href="https://app.roll20.net/forum/post/2612188/7-combat-rules-and-time-slots" rel="nofollow">https://app.roll20.net/forum/post/2612188/7-combat-rules-and-time-slots</a> Here are the timeslots: Time Slot 1 = 9am - 5pm EST (THIS IS 2PM - 10PM GMT) Time Slot 2 = 5pm - 1am EST (10PM - 6AM GMT) Time Slot 3 = 1am - 9am EST (6AM - 2PM GMT) When posting your moves please in bold at the top post what time you are posting for, for example. Day 1 Time Slot 1 Ren is charging at Lyon and ... Rolls: .... Rules : We will be using Waster or practice weapons. They do non-lethal damage. Feel free to cast spells HOWEVER no spells that do damage period. No commanding people to jump off the ship or pushing people off the ship. Starting Positions : All combatants will start lined up, facing one opponent 10 feet away. For a pseudo surprise round all combatants can move their move speed wherever they would like and cannot attack or ready attacks this turn. (Unless an AOO is provoked for some reason.) Then initiative is rolled and the first round starts. The reason we are having a (positioning first round is because some people might be busy since well... new years. So they won't be punished as hard for the round.) Teams so Far: (I'll put Ren in balence the teams when it looks like it is unfair) Team A: Azariah Zordlon Pezzack Armand Team B: Lyon Prytania Rusty Ren