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[AD&D 1E] update (Beta)

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Edited 1608105505
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With suggestions(prodding) from Gozer the Gozerian, I finally got around to making some more additions/improvements to the AD&D 1E sheet.  Although the sheet has always had a simple "old-school" appeal, I felt that it lacked some core features.  Hope these changes are not too far off the mark and will make your 1E game more enjoyable. AD&D 1E Beta campaign  12/15/20:  Link 12/15/20 - migration to handle renaming all repeating attributes.  This is done to prevent attribute naming conflicts on the sheet.  Old repeating attribute values will be copied to the new attributes.  Off-sheet macros will need to be updated to the new repeating attribute names.  Custom macro-text must be manually edited or else reset (deleted and allow the sheet to auto-fill with new default macro-text). 5/3/20 - color selector added in footer. - updated the NWP check macro-text - removed the coin to lbs conversions.  everything is in gp's now. - added language attribute/field - added Str encumbrance bonus info to carrying capacity as a reminder to include it in thresholds. - moved sheet images to github - fixed saving throw macro calc error Latest Changes: 3/6/16 Aaron has added the ability to change the roll template colors!  Just include a color property in your roll template-based macros {{color=X}} where X=name of the color (black(default), grey, darkgrey, white, red, darkred, orange, darkorange, yellow, darkyellow, green, darkgreen, blue, darkblue, purple, darkpurple). Some Sheet Highlights : removed the preset attack buttons(no longer necessary) drag/drop sheet rolls to the quick bar In accordance to the latest Roll20 update, old ability macros will need to be updated to include "$X", where X is the row number of the repeating item  added more ability-based skills/info and gave them rolls  added Surprise and Initiative rolls (both rolls use @SurpriseBonus as modifier) added editable macro-text for attacks  (allows you to customize your macros) added many new sections;  Movement: with auto-calc rates and current load indicators based off of carrying capacity vs total weight carried  Wealth: with coins total and carried  Equipment: repeating rows with auto-calc cost/weight.  Armor, coins carried, and weapons costs/weight are included elsewhere and do not need to be included as equipment.  Sheet worker javascript was used for weight, cost, and encumbrance (thanks to Aaron's TAS script) The encumbrance function sets a checkbox to the current load. Current load is determined by comparing the total weight carried to the amounts entered for a character's carrying capacities (normal, heavy, very heavy, and max).  Currently these limits are entered by the sheet user.  These limits may be automated in future updates. Special Abilities: repeating rows w/roll and macro-text  Spells: repeating rows w/roll and macro-text  Notes added Footer with sheet info  option to /w gm to-hit table info to the DM when making an attack option to toggle a parchment background (void of coffee or Jolt Cola stains).  ;-)
1452069460
Natha
KS Backer
Sheet Author
API Scripter
Really neat. 
So is anything in this sheet auto-filled in with sheet-workers or auto-calc fields? 
1452102879
Gold
Forum Champion
Seems nice. I will try it out.
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Coal Powered Puppet said: So is anything in this sheet auto-filled in with sheet-workers or auto-calc fields?  I did the weight and cost calcs with sheet workers. TAS(Aaron) script mainly.  I will probably add more as I learn.  My js skills are painfully lacking...  I do own a dusty book on js though...  ;-p
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Sheet Author
AD&D1e PR submitted: <a href="https://github.com/Roll20/roll20-character-sheets/" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/</a>...
I'm enjoying your sheet, and thank you for building it. But I'm unable to get weight to calculate. It shows armor and coins, but does not give coins weight, and weapons and equipment do not reflect the weight values adding up (just leaves 0 in those auto-calc sections). Is the weight using 1e encumbrance "coins" system or 2e pounds in weights?
1455576779

Edited 1455580191
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I think there may have been some changes made on roll20 that could be causing a problem... &nbsp;I'll investigate and get it fixed. &nbsp; For now, try toggling the carried option for equipment, click around in couple of other fields on the equipment row and see if that triggers the calcs. &nbsp;That worked for me anyhow. &nbsp;Weights should be gp value. Thanks Jason. update: something isn't working right for weights. &nbsp;I'll dig around and get it straightened up.
1455603803

Edited 1455605306
I just noticed that for weapons, the first one doesn't register weight, but the second one does. Is this by design? Toggling the checkbox for carried did the trick for equipment. Clicking to other fields works to register and save the field you are in, just not equipment. Love the sheet. I request you make the spells known per day field available for multi-class casters with two different sources of magic (cleric/magic-user), although right now I'm just using a slash. I would like to be able to identify each slot for the class it's tied to. Other suggestions (if you are inclined to add to): -Have attribute adjustments apply directly to the appropriate areas. E.g.: AC box modifies automatically from DEX defensive adjustment, to-hit and damage from strength placed into melee weapons (perhaps a check box to identify melee vs. ranged, and pulls the modifiers appropriately) -Add a button to roll a saving throw next to defensive adjustment in DEX (for those saves which allow dex bonus, like some of the breath weapons), just like the Mental save button on Wisdom -make the THAC0 bar automatically calculate, so that once you put in a number it just extrapolates the rest. All the charts are smooth in the DMG. Anyhow, thanks again for the work you did, I can't imagine having to build my own.
1455604309

Edited 1455605395
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Jason said: I just noticed that for weapons, the first one doesn't register weight, but the second one does. Is this by design? Toggling the checkbox for carried did the trick for equipment. Clicking to other fields works to register and save the field you are in, just not equipment. Love the sheet. I request you make the spells known per day field available for multi-class casters with two different sources of magic (cleric/magic-user). You may be able to toggle qty and the weight, etc. to get the total weights to trigger. &nbsp;Seems like once you get it to pick it up, it will calc, but that is not the intended behavior. &nbsp;The auto calc weights are messed up somehow. &nbsp;I included them using sheet worker javascript(not my forte). I believe they were working previously... s something has changed outside of the sheet. &nbsp;&nbsp;I'm currently trying to get them squared away. &nbsp;;-( So, are you asking for a 2nd caster class section?
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Update on Beta:(link at the top) - made some small changes to the sheet worker scripts(used for total weight and costs) - set defaults of qty and carried fields to 0 and unchecked to help sheet workers more easily detect changes and auto-calc as expected. - set default Carrying Capacity values based off of STR 8-11. &nbsp;This is just to establish a "baseline". &nbsp;Adjust these values as needed. Please test out the beta and determine if weights and costs are working. Thanks
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How do I test out the beta sheet? I got access to the current sheet just by choosing AD&D 1e game and picking the sheet on Roll20. I don't know how to add this sheet so that I can play with it. As far as casters, the line that shows the spells per day (current and total) just needs an option to add a second line so that you can have multi class with two casting classes (mage/cleric). The add spells section is fine because you can add spells endlessly, but the line for tracking spells per day
1455781381

Edited 1455781393
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I just meant to test out the beta campaign above, but if you would like the code to install as a custom sheet and/or test beta html:&nbsp; <a href="https://gist.github.com/vince-roll20/693c331add681" rel="nofollow">https://gist.github.com/vince-roll20/693c331add681</a>... beta css:&nbsp; <a href="https://gist.github.com/vince-roll20/05f4f5fcabf37" rel="nofollow">https://gist.github.com/vince-roll20/05f4f5fcabf37</a>... I get what you're saying for the spells/day section. &nbsp;I'll try and add that in. &nbsp;Thanks
So the weights and costs are tracking. Your suggestion about checking and unchecking the boxes, and also modifying the numbers carried works. At worst case, sometimes I have to go out and reopen the sheet and click a couple extra times. Once I've had to Change the value of weight and remove the item and re-add it. Not a big deal though. I'm really getting the hang of using it and love how easy it makes tracking encumbrance particularly. Question: what is the reason for tracking the costs of an item in inventory? I have my wealth, and I have my items. What do I gain from knowing how much each item cost me?
Just thought of another question: is there a way to export the sheet to a word document? I'm working with a laptop to play right now and have only one small screen. I was thinking of copying the info and printing it so that I could reference without so much window flipping. Or at least, it's easier to flip between windows using the window taskbar rather than within Roll20
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Jason, glad the encumbrance is working out for you. &nbsp;1e's encumbrance rules are somewhat vague... &nbsp;I tried to leave things as open as possible to allow individual interpretation.&nbsp; Costs? &nbsp;Truthfully, I don't see much need for them, but they seem to be included in many sheet's. &nbsp;;-) &nbsp;So, in keeping with blind tradition, I have also included item costs. &nbsp;They may safely be ignored if not needed. &nbsp;Maybe the can serve to show the value of something if bartered or sold as a used item for partial cost...? Printing sheets on roll20 would be nice. &nbsp;I actually posted a suggestion for this last year( <a href="https://app.roll20.net/forum/permalink/1242365/" rel="nofollow">https://app.roll20.net/forum/permalink/1242365/</a> ). &nbsp;You might be able to take screen shots and "stitch" them together using a photo/graphics editor. Not sure if helps, but have you tried&nbsp; popping out the character sheet into it's own window?&nbsp;
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The Aaron has been very generous with his coding skills and has added the ability to change the roll template colors. Just include a color property in your roll template-based macros {{color=X}} where X=name of the color (black(default), grey, darkgrey, white, red, darkred, orange, darkorange, yellow, darkyellow, green, darkgreen, blue, darkblue, purple, darkpurple). Beta campaign has been updated as well. Enjoy The Aaron said: These:
Hi the color thing doesn't work for me Here is my macro &{template:general} {{color=purple}} {{name=@{character_name}}} {{subtag=Casts: @{name}}} {{Range:=@{range}}} {{Duration:=@{duration}}} {{AOE:=@{aoe}}} {{Save:=@{save}}} /roll 1D8+1
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This isn't live yet. &nbsp;We have a PR waiting on gihub that has to be approved and then merged to live. &nbsp;You can test in the beta campaign though. &nbsp;Link at the top. &nbsp;;-)
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Edited 1457393073
btw... &nbsp;i was the one who twisted Aaron's arm to do this! OK! So it didn't take any twisting! i just sort of mentioned how nice it would be to have different colors of template headers & next thing i know he had started working on it. Didn't have any expectations because i already figured if it was that easy to add the color options that one of the sheet authors would have done it a long time ago &nbsp;:)
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Just add&nbsp;{{color=purple}} to your template. &nbsp;Must be after the template name ie &{template:general} or&nbsp;&{template:attacks}&nbsp;Change color to one of the 16 listed at the top of thread. &nbsp;Have fun.
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Edited 1457393356
Alright! &nbsp;:) &nbsp;am going to write up a bunch of these for my 1e game tonight & wow them! Really liked your spell template btw Vince &nbsp;:)
WOOHOO!!! &nbsp;It's gone live! &nbsp;It is a great start! &nbsp;I suggest we give it some time for the colors to sink in, & decide if we want to keep the rows that grey when using colored borders. &nbsp;Alternating white & darkwhite may serve better inside the box :) Speaking of which, i must ask you Aaron, why did you brake your naming convention & hold back the darkwhite from us? Thank you guys a bunch for making this happen! &nbsp;:)
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The Aaron
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API Scripter
Goblintrain said: Speaking of which, i must ask you Aaron, why did you brake your naming convention & hold back the darkwhite from us? I had to respect the pre-existing naming scheme in some places... &nbsp;If only Vince had had the forethought to use darkblack instead of black, this never would have been a problem! &nbsp;=D
1457557444
The Aaron
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API Scripter
Vince said: Coal Powered Puppet said: So is anything in this sheet auto-filled in with sheet-workers or auto-calc fields?&nbsp; I did the weight and cost calcs with sheet workers. TAS(Aaron) script mainly. &nbsp;I will probably add more as I learn. &nbsp;My js skills are painfully lacking... &nbsp;I do own a dusty book on js though... &nbsp;;-p You know, I know a guy who's sorely lacking his Sheet Author badge that might be able to help with that... =D &nbsp;(Pretty familiar with TAS, too!)
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Let him know he can do whatever he likes. &nbsp;;-P I'm sure my sheet worker scripting, even with TAS is shaky at best. &nbsp;One issue I did have was with having the repeating items actually detect changes and fire the calculations. &nbsp;I had to change "carried" and quantity=1 as the defaults to help trigger the sheet worker calcs. &nbsp;Please fix anything you see that isn't logical and/or efficient. &nbsp;This isn't limited to just sheet workers BTW. &nbsp;;-)