
EXPLORATION Exploration of an Unexplored Hex should take a number of days out of your week according to the exploration chart by hex type found in Exploration in Ultimate Campaign. You can only explore revealed hexes and new revealed hexes will appear based on exploration that week during the next update. A plain takes 1 day while a jungle takes 2 days Exploration should be recorded as an activity for a number of days in your downtime log You cannot explore hexes until they are DISCOVERED Hexes are shown on the World Map Hexes are Discovered each week according to hexes that were explored the week before. If exploring a hex that is away from a settlement you should use travel time in your downtime log. Make sure you roll for random wandering monsters any time you travel. This is outlined below in the travel section of this thread. Exploring a hex REVEALS any missions or quests associated with Clearing that hex. If you explore a hex, please roll a survival check and record your result on that hex page and the fact that you explored that hex Each hex page will have a survival guide for that hex which tells what your survival roll means. More than one person can explore a hex as long as it is done before the weekly update and the revealed hex becomes explored. Hexes may be explored as a team with other members aiding in a survival check. Boons discovered through exploration will apply to a team if a team is exploring and a designee may post for an entire team. Scouting a hex is a way to head into the unrevealed areas and gather general information. Scouting has the effect of revealing the hexes around the scouted hex and the scouted hex at the next update. Scouting might be useful if you wanted to forge a path to the north or explore out further away from a settlement. Scouting takes time according to a scouting check and travel into any unrevealed hex to scout takes travel as a non-plain hex based on speed. HEX EXPLORATION = Scouting > Revealed > Explored > Claimed Travel and scouting rules are further along in this thread.