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Allowed Materials

1452092365

Edited 1452971176
Anything on the  PAIZO PRD is allowed with the following exceptions you cannot use Mythic Adventures you cannot take Leadership as written .. Leadership will be re-written. Third Party is allowed with approval only.   Post request for 3rd party sources below with links.   We will APPROVE, MODIFY (approve with changes) or DENY your request This will be edited into your post
1452391724

Edited 1452472580
Approved - ClemCon <a href="http://www.d20pfsrd.com/classes/core-classes/fight" rel="nofollow">http://www.d20pfsrd.com/classes/core-classes/fight</a>... I will only be using this archetype through level 2, if accepted.
1452535593

Edited 1452811189
Approved Rusty uses Combat Stamina from pathfinder unchained (free for fighter option). It was approved with the modification that it is an archetype for fighter that is not compatable with other archetypes.
1452807827

Edited 1452811176
Approved&nbsp; <a href="http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/rite-publishing---wizard-archetypes/dweomerden-wizard-wizard-archetype" rel="nofollow">http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/rite-publishing---wizard-archetypes/dweomerden-wizard-wizard-archetype</a>
1452967697

Edited 1452971123
Seems Resonable - Approved - ClemCon For potential consideration... &nbsp; the Hedge Wizard . For reference, the above archetype can be applied to the classes in&nbsp; this list , removing a preexisting "archetype" from the prior class to make room for the new archetype.
1453391117

Edited 1454079226
Tentatively allowed until we realize psyonics is broken .. it can even be explained by strange magic of the island - Clemcon Is Psionics unleashed allowed? [ Link ] Specifically thinking about a psychic warrior half-giant (they are medium sized)
1453422257

Edited 1454078739
Approved with diminished spellcasting - Clemcon Loremaster This wizard archetype is a WIP that Clem and I have been working on based on the Loremaster "prestige archetype" put out by Purple Duck Games. &nbsp;It will be edited as it's seen in play, and any thoughts or feedback are appreciated. Discussion may be found&nbsp; here .
1454009291

Edited 1454083731
Approved - Clemcon Class Katana Duelist.&nbsp;This isn't exactly a class I am going to take. However I thought I would put it here since some people have shown interest in it. So it is just easier to get it approved now. For those who do not know what it is, it is a samurai archetype that is similar to duelist classes. The class trades armor proficiency for monk progression of armor expect with int. (Like a Duelist)&nbsp; Approved - Clemcon Feats Parrying Strike.&nbsp;A more fun feat than a good one that I was considering. When you crit you get AC until your next turn. That's it.&nbsp; Unarmored Specialist - Tentatively approved - Clemcon Feats There are a few feats from this publisher that I was looking at. I have not gone through all of then of course. I was mainly looking at the unarmored specialist line.&nbsp;
Summoner and Summoner archtypes will be allowed ONLY using unchained summoner rules for evolution points and for spells.
Sam, I would like to approve your stuff but can you list it with a little more information so others might know what they are looking at and mention if this is these in entirety or just a part (like for the one that goes to a whole bunch of stuff)
Thanks for reminding me. I was going to fill those in but I was a bit tired this week. I've added descriptions and stuff. Thanks.&nbsp;
1454084102

Edited 1454084128
Leadership Feat will grant 1 Bonus Cohort to be added to that character only using game cohort rules 1 Bonus NPC to be added to that character only using game NPC rules Other Bonus Followers to be used in the approved manner for followers under&nbsp; leadership teams Followers do not need to be created as NPCs but rather have a more generic role rather than specific assisting like NPC slots. Followers may be used to increase the amount of extra Capitol you are able to use towards buildings as listed below The Leadership feat can grant you followers—people loyal to you who assist you if they are able. In the downtime system, followers provide additional Influence or Labor to supplement your activities at no cost to you. This increases the effect of Influence or Labor you spend by 50%, to a maximum of 1 additional Influence or Labor for every 2 followers in the settlement where the downtime activity takes place. Example : Alice's character has a Leadership score of 10, and 4 of his 5 followers live in Sandpoint. Assistance from her followers can provide a maximum of 2 (1/2 of 4) points of Influence or Labor when she takes downtime actions in Sandpoint. If Alice spends 2 points of Influence or Labor, it counts as 2 × 50% = 3; if she spends 6 points of Influence or Labor, however, it counts as 8, because the maximum increase her 4 followers can provide is 2.
&nbsp; &nbsp; &nbsp;This thread was made after the initial batch of adventures got to the island, as such back then we just asked Clem whether or not it was okay to use a 3 party feat/class. Those are not posted, so I figured that I would just make a post saying the stuff that has already been approved by either Clem or a GM back then.&nbsp; &nbsp; &nbsp;&nbsp; Path of War (POW). Path of war is a expansion that was released a while back, it's main features are maneuvers and stances (Similar to spells in a way). This was approved before I started playing, sadly I didn't know about it back then so I didn't take a POW class. All of Path of War is allowed so feats and classes are fair game. As you get to higher levels POW material is generally stronger than normal martial classes. I would recommend taking some feats in it at higher levels for at least some maneuvers. Also a lot of official POW stuff can be found more easily by googling, so try that. &nbsp; &nbsp;&nbsp; Martial Artist is also an allowed class. It is a class that doesn't wear armor but instead get's scaling AC in the form a third party feat. (Note that the feat itself has not yet been approved.) They specialize in one weapon. When using that weapon Martial Artists get bonuses in attacks and damage but when using literally any other weapon they are much weaker. Check out the class. (NOTE: This class is super top heavy so taking 1-3 levels in it can be overpowered since the AC scales regardless of your level in martial artist. Their biggest weakness is a lack of armor but if you multi-class that weakness is gone. As such I would not recommend that.)&nbsp; &nbsp; &nbsp; Unchained Classes are not actually third party, but Clem has said they are all allowed. One feature that no one is using but Clem said yes to (Don't remember when but it was a while back) is&nbsp; Combat Stamina . Combat stamina is cool. It is good and offers a good amount of fun combat tricks that are not overpowered. Note that if you are an unchained fighter you actually get this for free!&nbsp; &nbsp; &nbsp; I seem to remember that this was already in the thread somewhere but I can't find it so I am going to just quickly put it here.&nbsp; Psionics&nbsp; is allowed. Pcionics classes are generally a little stronger than normal classes, at least when it comes to martial classes. They use their own system.&nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; So yeah, these are things that were allowed at some point. There are characters using all of these features already. Note that I am not a GM so if something here is wrong feel free to PM me or delete the post if it is redundant.&nbsp;
Thanks Sam!
<a href="http://www.d20pfsrd.com/classes/3rd-party-classes/" rel="nofollow">http://www.d20pfsrd.com/classes/3rd-party-classes/</a>... A ranger without spells <a href="http://www.d20pfsrd.com/classes/3rd-party-classes/" rel="nofollow">http://www.d20pfsrd.com/classes/3rd-party-classes/</a>... Nightblade Both 3rd party classes were approved before this thread began.
1454138520

Edited 1454172561
Kirby was a big help with me on some stuff but ClemCon this one is for you :P <a href="http://www.d20pfsrd.com/psionics-unleashed/feats/open-minded" rel="nofollow">http://www.d20pfsrd.com/psionics-unleashed/feats/open-minded</a> &lt;--- Allowed or not? OK .. now that I can read I have decided this is fine - Clemcon
1454168111

Edited 1454168901
Not a GM but toughness is similar. And allows you to use your fcb on skills. Humans also have&nbsp; fast learner&nbsp; that gives you both fcb options each time you level (skills and hp), i think skill focus is an odd comparison. As it is more like a trait for gaining a class skill.
well . i guess my question would be why would you ever take skill focus if this was available ..&nbsp; maybe skill focus should be changed to scale or something. &nbsp;idk
You get 1 extra rank per level. &nbsp;For most characters, that being be significantly different than skill focus. &nbsp;Most won't make it past 10-12.
1454172457

Edited 1454172569
skill focus allows you to be "better" at a skill than you normally could be. &nbsp;And provides a +6 bonus after level 10. The dual focus skill feats (if you are talking about skill focus, might as well bring these in) give +2 to 2 skills, +4 after 10. This just gives 1 extra skill point per level. &nbsp;Granted, that is pretty good, but as Ben points out there is already a feat that does the same thing for HPs
ok .. i see the restriction now .. it doesn't let you go above your max ranks .. so it is balanced in that way.
1454263221

Edited 1454332260
So I recently found out that Path of War is getting an expansion! So of course I went and looked it up. Though it isn't out yet all the content is done and therefore the publishers (Dreamscarred Press) have started to release the content early. Can we use the material that they released?&nbsp; <a href="https://docs.google.com/document/d/1dKCPPIpRoR9CZv0A35gLDnXl5itgRufjWTq83BIsMfs/edit" rel="nofollow">https://docs.google.com/document/d/1dKCPPIpRoR9CZv0A35gLDnXl5itgRufjWTq83BIsMfs/edit</a> Specifically I am interested in one new discipline. Mithral Current. (Since I haven't actually taken a discipline yet.) I have posted the link.&nbsp;
feat master alchemist <a href="http://www.d20pfsrd.com/feats/general-feats/master-alchemist" rel="nofollow">http://www.d20pfsrd.com/feats/general-feats/master-alchemist</a> its an official feat from paizo, but this feat allows us to craft (alchemy) 10x faster because the total value price becoming 10x cheaper. for example i need to make troll oil which is a DC 30 with 16 gp progress/day with total value 50gp or 500sp. That will take 4 days to complete . However, this feat allows me to make the total value to 50sp so i only need 1 day to make it. we use different crafting rule than the vanilla pathfinder, so do you think this need some adjustment?
I don't know that it changes the cost, just multiplies the progress .. So the cost will remain the same but the progress would be faster. &nbsp;We want to avoid anything that changes the price of items since the economy is player driven and these are loopholes we want to avoid. &nbsp;Otherwise a feat like this is fine.
yes the cost would remain the same but crafting becoming 10x faster. so its fine?
1454593283

Edited 1454593342
Yep I would like to explore the possibility of feats for all the crafting types .. that might do something similar Do these already exist ????
No, but we can create them if we wanted to. &nbsp;I would put a minimum skill rank on it though something like Fast Crafter Prerequisite: 5 ranks in any crafting skill Benefit: You make double progress each day Normal: You don't make double progress each day Special: This feat is only usable by the main crafter.
<a href="http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/dragonrider" rel="nofollow">http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/dragonrider</a>
<a href="http://www.myth-weavers.com/sheet.html#id=706419" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=706419</a>
<a href="http://www.myth-weavers.com/sheet.html#id=706419" rel="nofollow">http://www.myth-weavers.com/sheet.html#id=706419</a> Took extra 2 to ability in lose of extra feat at 1st level and lose skilled