And p.
said: correct me if I'm wrong but wouldn't that replace the crit roll with a new roll Correct. Here's a very sloppy workaround, assuming they'll figure something out eventually. In Pathfinder I err from the rules on crits - if someone rolls & confirms, they can just multiply the threat damage. It can get wonky, but it's fast. In the "Attributes" character section, add one called "Critical Range". The following line first rolls to see if the roll is above > crit. True returns 1, false returns 0. So if the hit does crit, the total damage is multiplied by 2. /roll {[[1d20>@{Critical Range}]]+1}*[[{{1d20}>?{AC of Target}}]]*[[{1d6+1}]] Really, when the player uses this s/he would be rolling twice as if always confirming a critical. It's not perfect, but it's working OK for me for the time being.