Approved Master
Craftsman CR 7
Dwarf: Cleric (Forgemaster) 5 /
Wizard (Arcane Crafter) 3
N Medium
humanoid (dwarf)
Init -1; Senses Perception
+3
DEFENSE
AC 10,
touch 9, flat-footed 10 (-1 Dex)
hp
53 (5d8 + 3d6 + 16)
Fort +7, Ref +1, Will +10
OFFENSE
Speed 20 ft.
Melee MW
Warhammer +6 (1d8 + 2)
Special:
Artificers Touch (sp): 6/day (1d6 + 2 damage to constructs)
Runeforger (su): 6/day (inscribe a rune upon an armor, shield or weapon)
1 runes = 1
round/cleric level; 2 runes = 1 minute/cleric level
3 runes = 10 minutes/cleric
level; 4 runes = 1 hour/cleric level
Runes Known:
Forgemasters Blessing
(acts as masterwork)
Durability (increases
hardness of item by 3 and it’s hp by 10)
Ghostglyph: (weapon
shield or armor gains ghost touch)
Cleric Spells Prepared (CL 5; concentration
+8)
3 rd – Magic Vestments, Keen Edge, Stone Shape(D)
2 nd – Chill metal, Heat metal, Shatter, Wood Shape(D)
1 st – Crafter’s fortune, Crafter’s fortune, Bless, Bless, Animate Rope
(D)
0 – Create water, Detect Magic, Mending, Purify Food and Drink
(D) domain spell Domain Artifice
Wizard Spells Prepared (CL 3; concentration +6)
2 nd – Masterwork Transformation, Masterwork Transformation
1 st – Mage Armor, Shield, Unseen Servant
0 – Read magic, Prestidigitation, Arcane Mark, Acid Splash
Arcane school: Universal (Arcane Crafter) Arcane
bond: Familiar (Monkey Valet)
Crafting Armor
+21, Weapon +20, Blacksmithing +18
Scribe
Scroll, Brew Potion, Craft Magic Arms and Armor, Craft Wondrous Item
STATISTICS
Str 14, Dex 8, Con 14, Int 16, Wis 16, Cha 8
Base Atk +4; CMB +6; CMD 15
Feats (1) Skill Focus (Craft Armor), (3) Brew
Potion, (5) Master Craftsman (Craft Weapon), (7) Master Craftsman (Profession
Blacksmith), (free lvl 5 Forgemaster) Craft Magic Arms and Armor, (free lvl 1
Wizard) Scribe Scrolls, (free lvl 3 Arcane Crafter) Craft Wondrous Item
Skills Appraise + 14, Craft Armor +21, Craft Weapon
+20, Profession Blacksmith +18, Spellcraft +14
Languages Common,
Dwarven, Gnomish, Halfling, Elven
SQ aura, Artificers touch, Runeforger, Master Smith
Combat Gear MW
Warhammer
Other Gear Masterwork
Artisans Tools
TACTICS
During Combat Will
defend his home if he has to A master craftsman prides himself on mastering the magics necessary to craft almost any item that you might desire and given enough time he will master the creation of them all. Because of his laser like focus on his craft, his personal skills are not as refined and he tends to come off a bit gruff.
--------------------------------------------------------------------------------------
Monkey
Familiar (Valet)
N
Tiny(animal)
Init : +2; Senses
low-light vision, perception +5
Defense
AC 16, touch 14, flat-footed 14 (+2 dex, +2 size,
+2 natural armor)
HP 26 (8 HD, ½ master’s)
Fort +2, Ref +4,
Will +1
Offense
Speed 30ft, climb 30 ft
Melee bite +4 melee (1d3-4)
Speical 1/hour prestidigitation
Space 2-1/2 ft; Reach
0 ft.
Statistics
Str 3, Dex 15,
Con 10, Int 7, Wis 12, Cha 5
Base Atk +0; CMB +0,
CMD 6
Feats Weapon Finesse, Improved Evasaion, Share Spells,
Empathic Link, Deliver Touch Spells, Able Assistant
Skills Acrobatics +10, Climb +10, Perception +5, Craft
Armor +11, Craft Weapon +11, Profession Blacksmith +12
Racial Modifiers +8
acrobatics
Gear Masterwork tools for crafting
Able Assistant: A vale’ts master treats
the valet as if it possessed the Cooperative Crafting feat and shared all craft
skills and item creation feats he possesses.