Yeah it looks like one of the two API servers was still having some trouble keeping up last night. There was another spike around 9:20 PM (which is when you reported having issues DXWarlock) but then it looks like it stabilized a few minutes later. @Clinton R. Since you deleted your post I assume that means it is working for you now? All of the API Servers restart at 4 AM (which is when you posted) just to "purge" everything and make sure we're killing off any orphaned processes to start the new day off fresh. So there's a few minutes around that time when things may not work since hundreds of sandboxes are restarting at once, but that's normal. I'll continue to keep an eye on this today. We literally had about a 25% sudden increase in the amount of games being played at once yesterday, and while the new servers we put in place this week had no trouble keeping up with on-site activity, the API sandbox architecture was not ready for that sudden increase. I should note that we are in the process of completely rebuilding that architecture to use Docker containers instead of our current system, and that was what I was doing until all of this DDoS stuff required me to stop working on that and work on moving the servers around. We anticipate resuming work on that this week and we should have some more info (like a launch date) for that very soon. In the mean time I'll continue to apply temporary stop-gap measures on the existing sandbox architecture, but my guess is that last night was an anomaly and we won't see another sudden 25% jump like that for a while :-)