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Does Anyone do Superhero Games?

iv'e been wanting to play in one for a while and seen a couple pop up but they seem to die off relatively quickly. Just wondering if anyone has had any success with them, or if anyone is getting started running them. I have a sessions worth of experience with the Savage Worlds Superhero add-on, but I haven't really used any other systems, and i'm not sure how well they run on roll20.
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I've watched a few groups run Mutants and Masterminds on roll20 pretty successfully. I've been looking for a group for M&M on here for a while though with no luck. Once my computer is fixed, I'm probably going to look into run a couple one-shots for the system to get some experience with it if you are interested. It will probably be a few weeks until that happens though.
I have done a couple ICONs and other such systems with one shots. Most of them work ok, some of them even have character sheets on roll 20 already. I been tinkering with the idea of running a street level superhero rpgs of some sorts at some point.
I love superhero games, but am limited to only playing in text-based games without voice components.  I'm currently in a Hero 6e game, and have played Mutants and Masterminds, Marvel Superheroes, and Wild Talents on Roll20.
I'd be very interested in a Mutants and Masterminds game. I would prefer to be allowed text based part, but that isn't unbelievable in a world with superpowers and super-technology.
I'd be interested in playing Hero System (5th or 6th e.), Mutants and Masterminds, or Marvel Superheroes. I have all these systems and have played in Hero System and Marvel (old school FASERIP system) games in the past.
i am just starting a GURPS supers campaign on sundays at 10 am cst if any one is interested
ryan said: i am just starting a GURPS supers campaign on sundays at 10 am cst if any one is interested Never played GURPS, but I'm betting that it's a Voice game, isn't it?
yes it is megan sorry xD
ryan said: yes it is megan sorry xD Booooooooooo!  :P
i have never played gurps either, but have heard good things and will look into the system. im glad to know people have had good experiences on roll20, and im just having a string of bad luck.
I am itching to run Masks, if you are interested play super teenagers in a text game, PM me
Eavatar said: I am itching to run Masks, if you are interested play super teenagers in a text game, PM me I've seen Masks mentioned before, but it's an Apocalypse Engine game.  I wouldn't even think of playing it until it's been out for several months (long enough to have additional skins, and probably some third party skins to choose from), since I wouldn't be able to play my usual superhero teen in the game as it currently exists.  Even then, I would have to see how the game is played, since Apocalypse systems are usually built to be short games (as it should be, since rules-light doesn't play well as a campaign), and I like a superhero game to be long-term.
This seems interesting if anything does come of this please update me so i can also join
Masks was kinda planned for longer games than the usual 4 session games which the games based on AWE are. My idea is use DC Universe as base for the game due familiarity with the universe as a whole. (and let admit about everybody grew up watching one of the many DC comics toons on Cartoon Network or as a Syndicated show) About the skins, they follow the classical super teens roles on the comics. So before you come with a super complex character concept keep in mind the game system uses KISS principle about character creation and character progression. Masks is a game about young heroes and their progress as a hero and as a person to the adulthood. And being sincere, I am a story telling game master and I will explore as much as I can about your character dilemas and pains, just to build a nice story.  And we need some pre game work to be done before we start the game. If you are interested, again, I will ask you to PM (Personal Message) me. 
I'd be down for playing some Worlds in Peril as well if people want to check it out. I can run or play, either or. 
im currently playing in an AMP year one game, don't really see this system mentioned around roll20 much at all but i believe its pretty great for running x-men/superhero types of campaigns. Give it a look
I've ran ICONS--The Superpowered Roleplaying Game a time or two and I really like that system a lot. In execution the game runs a lot like the old TSR Marvel Superheroes (FASERIP) game because it is based off of that system. It's sort of rules light and meant for longer a longer play. I've seen about two games actually advertise for players on here but haven't been able to play yet. If a game of it does come along I'd love to get into it. I may (and I can't stress this enough) may run something for it in the future but right now I'm looking to play.
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i can definitely vouch for worlds in peril being p cool. currently running a campaign of it myself (so id prefer to be a player), and hey free is always a nice plus. what timezone you at fraser?