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BNW New Items

Some new items will be introduced to BNW .. Here are the items we have currently discovered or are used in BNW
HEX MAP Price 100 gp; Weight 2 lbs. A specific map to a terrain hex. This highly details the relevant geographically and grants a user a +2 circumstance bonus on Survival checks made to explore and travel in the hex. Using a hex map reduces the travel time in that hex by half. Crafting Note: This can be made on site at the hex but does not have to be. This type of crafting is considered intricate
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MEDICINAL POULTICE Price  Mild 50 gp,Moderate 300 gp, Storng 750 gp, Miraculous 1825 gp ; Weight 2 lbs. A poultice filled with medicinal herbs.  It takes a full round action and a successful DC [12] heal check to apply a mild poultice which heals a wound granting fast healing for 2d4 rounds. Polstices are Mild, Moderate, Strong and Miraculous. Once used, the poultice loses all medicinal qualities. Mild grants fast healing 1, Moderate grants fast healing 2, Strong grants fast healing 3 plus lesser restoration and Miraculous grants fast healing 4 plus regeneration  CONSTRUCTION Requirements   Profession (Medical, Any) or Profession (Apothycary) or Heal ranks equal to Mild (1), Moderate (3), Strong (5), Miraculous (7).   Craft DC Mild/Moderate 10, Strong 15, Miraculous 20.    Cost  25 gp, 150 gp, 375 gp, 912.50 gp
TAR BOMB Price  40 gp; Weight 1 lb. Alchemist's fire is a mix of volatile liquids and sticky tar that ignite when exposed to air. You can throw a tar bomb as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d8 points of fire damage. There is a 20% chance that every square around the explosion catches on fire like napalm.  These fires also have a 20% chance to spread each round to squares adjacent to them.  Any creature that starts its turn in a square on fire must make a reflex save [15] or catch on fire taking 1d8 fire damage.  The fire will remain for 1d4 rounds.   If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire. Crafting this item is a DC 22 Craft (alchemy) check.  
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ANTI-GRAVITY BAG Price 5,000 gp; Slot none; Weight  1 lbs.; Usage see text This bag is white on the outside and lined with a metal material on the inside.  When activated, an anti-gravity bag hovers in the air as if under the levitation spell, It can be easily moved around without incurring a weight penalty to its owner and can even be worn while levitating and will travel with the wearer.  It does not grant the wearer levitate but simply a bag without weight.  While floating, a separate activation can call the bag to the owner and it will move slowly over to them.  If worn while falling and the bag is activated, the wearer of the bag will drift to the ground as if under the effect of featherfall.  Removing an item from the bag is a standard action and the bag can hold  material of as much as 2 cubic feet in volume or 20 pounds in weight.  The material in the bag is fireproof and grants the items inside protection from fire as well.  A remote is used to activate the bag. CONSTRUCTION Craft DC 28; Cost 2500 gp Craft Technological Item, graviton lab
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HONING STONES Price 10,000 gp; Slot none; Weight 1 lbs.; Usage see text These black stones are honed in on a beacon that is constructed at a specific location.  A wearer can use the stones to teleport back to the location of the honing by pushing the button on the bottom of the stone.  If turned over, a compass always points in the direction of the honed location.  The teleportation has a limited distance of 100 miles and using them outside that range may have unexpected side effects.  It is also said that using the stone multiple times may have unforseen consequences if used often.  These consequences can be unexpected and powerful.  The activation and teleportation effect of a Honing Stone takes 1 round.   Craft DC 32; Cost  5000 gp Craft Technological Item, graviton lab PM Me Whenever You Use The Stone Along With A Percentile Check (1d100) I will write you back with any additional information
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ARCHER'S ASSORTMENT Price 296 gp; Weight 7lbs;  This large, plain leather quiver holds an assortment of specialty arrows designed to meet your needs in almost any situation.  Arrows included are: 10 Incendiary Arrows, 20 Thistle Arrows, 3 Whistling Arrows, 5 Tanglefoot Arrows, 5 Barbed Arrows, and 2 Raining Arrows. Craft DC 17; Cost 148 gp
Barnacle Grip Price 80 gp each; Weight 1 lbs each. These grips bestow a climb speed of 5 for each appendage using a grip. Used in one in each hand grants a climb speed of 10 ft. If you have other appendages that can use them you are able to climb faster.