Moving this to it's own post for organization reasons. MEALS You must eat 2 meals a day to stay healthy and not go hungry. A meal consists of any food that might provide enough sustenance for you for half a day or so Animals may be killed for meals while some produce their own meals for you weekly (like chickens) Meals can be crafted or bought in town The benefactor provides one free group meal to anyone staying in the outpost Meals can be gathered with survival foraging, magically generated (goodberry) or hunted (deer meat) At the end of each WEEK of downtime you should account for 14 meals for that week DRINKS Drinks must be consumed 3 times a day A drink is any beverage that you might want. It could be ale or water or milk. Some animals give a steady supply of drinks each week (like cows) If you are in a town with a well, you do not have to drink for any day you are in that town. If you are in a hex with a water supply (like oasis) you do not need to drink for that day. Desert hexes require 2x drinks while in them. At the end of each WEEK of downtime you should account for 21 drinks for that week This is a good chance for crafting and role playing the Inn and other type locations .. If this is ABSOLUTELY HORRIBLE to you to have to track meals and drinks .. you should do the following IGNORE SPECIFICS and Pay 10 gold a week and consider it done. Consequences. Starvation & Dehydration A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check + 1 for each of the 14 drinks missed that week up to that point) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead. A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check + 1 for each of the 14 meals missed that week up to that point) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead. Characters who have taken nonlethal damage from lack of food or water are fatigued . Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.