If I did run a game, I would like no more than 5 players and to use the following houserules: - Presence gives you a social or luck based advantage each rank. Since you can't have negative advantages, a negative Presence only gives 1pp per rank. - Language advantage gives understanding of idioms and double entendre (etc) commonly found in that language, comprehend languages power does not. - generic skill with a type (close/ranged) can't be less than 1/3rd your specific weapon skill. ie you're really good with a sword, so you have 15 close combat (swords) skill, but you're not completely useless with everything else, so you have at least 5 of that come from either the Close Attack advantage (or from Ability scores). And I suppose since Vehicles are pretty rare in a dnd-esque fantasy setting, perhaps Vehicles should be replaced with something like a Ride/HandleAnimals skills, or something. If you're all OK with these, make a character at PL10/150pp (preferably on a easily accessed cloud service, such as myth weavers or google docs, since roll20 can be a pain to load character sheets in my experience), preferably not trying to break/win the game too much. Magic should be considered a common power descriptor, with arcane and divine being one step less common.