
Since the original post in the Allowed Materials thread (found here ) doesn't allow for much discussion outside of PMs, I asked Clem if I could start a thread to help us hash out the details as we test the archetype out. So, I'll start by going through what's been happening with it, so far. After batting around three or four different possible builds, Clem pointed me to the Loremaster archetype for wizard that had recently been released. I managed to find a site that would take my payroll card, and purchased a copy to look over. For starters, the archetype has many of the same traits as a normal wizard. It has d6 Hit Dice, 2+Int skill points/level (instead of the PRC's 4), and the same saves, BAB and spell progression. It has the same weapon and armor proficiencies, though it has the class skills associated with the Loremaster PRC. It loses the bonus wizard feats at levels 5, 10, 15 and 20, as well as the Scribe Scroll feat. It also loses either arcane bond or arcane school, and arcane school is severely limited (to divination) if it is chosen. In exchange, it received the same special abilities that the Loremaster PRC had, but spread out over twenty levels instead of 10. It received Lore at 2nd level, Greater Lore at 14th and True Lore at 18. It received two bonus languages (6th and 10th) and a bonus Skill Focus (in a Knowledge skill) at first. It also received a secret at 4, 8, 12, 16 and 20. These secrets were functionally identical to the PRC's versions, with the exception of Instant Mastery which was changed from "4 ranks in a skill that you possess no ranks in" to a new class skill. I felt that the was a bit watered down for an archetype, so I spoke to Clem. I then put the archetype in a document that Clem could edit. Clem increased the skill points per level to the PRC's original 4. He added in more Skill Focus (Knowledge) feats at 5, 9, 13 and 17. He borrowed the loremaster ability from bard for levels 3, 7, 11, 15 and 19, and added a Language Mastery which allowed the loremaster to learn an additional language with each rank of the Linguistics skill. Many of these were intended to give the class an ability at every level, as well as to make the loremaster a true master of lore. Diminishing the archetype's spells per day was discussed at this point, but not implemented. Looking the changes over, I made several suggestions to Clem, and he said to go ahead and see what I could do with it. I substituted Scholar's Edge for the extra four Skill Focus feats, since both were limited to Knowledges and intended to make the class the best at that skill. Plus, with the Lore ability already giving the archetype a growing bonus to Knowledges, Skill Focus just seemed like overkill (over-skill?). Scholar's Edge was actually a bit weaker, since Skill Focus would benefit any Knowledge, but only six out of ten Knowledges can fully benefit from skill unlocks, since most of those unlocks involve bonuses for creature identification. I also took out Language Mastery, as it seemed to me that having a huge list of languages didn't really add much benefit. I then tackled the secrets table, which was now greatly imbalanced. (Technically, it always has been, since some of the strongest secrets weren't the ones at the higher end of the list. Weapon Trick, for instance, gives a +1 to ALL attacks, which is way more than any feat gives. The save bonuses each gave a +2, just like the corresponding feat, except they were unnamed so they could actually stack with that feat.) To try to even things out, I simply tossed the table out of the window and instead put in five abilities that were either set in stone, or had a very small selection to choose. These were Instant Mastery (a class skill) at 4th, Combat Training (a small selection of low-level combat feats) at 8th, Secret of Resistance (+1 to saves) at 12th, Newfound Arcana (+2 to Int for determining bonus spells only) at 16th, and Applicable Knowledge (a bonus feat) at 20th. I then added in a choice of one more weapon proficiency at start from another short list. After posting this in the Allowed Materials thread, we received a small amount of feedback. One of these suggested that the class was still a bit overpowered, and suggested the same diminished spellcasting that had been considered before (though also suggested that this may end up swinging it back to the weak side). This change has been implemented in the most current build. This is still very much a work in progress, so any opinions or feedback is appreciated. I've been considering suggesting removing the first level Skill Focus to put back the wizard's usual Scribe Scroll, which is arguably just as thematic for a loremaster as the other. I've also been batting around a few ideas in case it does end up being weakened too much from the lesser spellcasting. The current model can be found here .