So in games like Heavy Gear, that use the Silhouette system, you make skill tests by rolling a number of d6s and only counting the highest one (or lowest if unskilled). This is easy enough to do with /r 2d6k1 and such. But what has me stumped is that if you roll multiple 6s, each extra 6 after the first adds a +1 to the result. Like if two of your dice come up as 6, it means you rolled a 7. How would I model this in Roll20? It seems something like exploding dice, but a bit different. Also, I noticed a Silcore character sheet was available, so I'm hoping there may be a Silhouette GM here who could give some pointers on, well, I guess you could call it "system-platform workingtogetherness"?