I'm not sure of what are these "lots of interactive crazy things" that you have in mind, but if you think that making possible to click a token for triggering a sound file in the already existent Roll20 Jukebox is "video gamish", or that one is betraying the role playing experience for being able to click into a token for switching the view to a new Roll20 page (<a href="http://tinyurl.com/c4z8vc8" rel="nofollow">http://tinyurl.com/c4z8vc8</a>), then ready yourself for things like Dynamic Lighting . . .
For triggering sound files: It would be neat, but kind of unnecessary. Either the players don't bother to click tokens beyond their own, like we do now, or there will be players that click EVERYTHING hoping for a sound file.
For changing pages: Definitely bad. That takes too much control away from the DM, I think. Especially since we still don't have the ability to have the party on separate pages from each other. This also gives the problem of players clicking on everything they see, or not bothering and it never getting used. That tinyurl link is broken, by the way.
Dynamic Lighting: This is something I would see as LESS intrusive to the flow of the game. It mostly just means the DM can turn it on and bam, less work. Though I personally won't use it much. I'm kinda evil, so when I DM, my players get to do their own figuring out how far they can see MUAHAHAHAHAAH. *cough*
My own idea, that other people probably share: In a similar way, the ability to click a token and have it link to the character's Journal entry, character sheet, or what-have-you would be fantastic. When I DM, that's information that I have on-hand (I have my players make some basic info cards for me), but it's a bit harder to do on Roll20. Putting the stat block in the Journal, then being able to click the token to see its info would be amazingly useful.
Actually, since I was having the strong feeling that some people wasn't getting the point of that a Virtual Tabletop isn't per definition a map-focused thing, I had to recur to things like those interactive images for speaking about a stretched concept of what a token is --one of my points: not just minis for maps, but any kind of image, even Cards deployed at the table (why the map grid appears over them? Perhaps because the canvas is a map and not a table?). And if you look at these "interactive images" closely, they don't involve very much actually.
In general, that area gets used for maps more than anything else, so that's what the screen defaults to. You can turn off the grid in page settings.
Exactly my view here too. I mean, I also prefer the info card instead the tooltip; an info card that would be handled and placed . . . like a token in the virtual table, which amounts to an stretched concept of what a token is for Roll20.
I propose a new layer, for stuff that everyone can see, that isn't the map or the token layer. Call it the "Misc Stuff" layer. This is where we'll place info cards and cans of Mountain Dew. Stuff that isn't directly related to the setting of whatever you're doing.
In that sense, it would be good that the Page Settings wouldn't be automatically assuming that you are always going to place a map into the canvas, because when one creates a new page by default it appears with a square grid on it, and the canvas itself is measured by a number of X and Y grid cell units of 70 pixels each, which only makes sense for maps.
This is an assumption that currently Roll20 is making, but that would be very easy to change without clashing with anything.
Like I mentioned above, the most common use of that space is for maps, and most commonly, maps use the square, 70px x 70px grid, so it defaults to that. Yes, it'd be easy to default it to be gridless, but then you'd have people saying "Turn it back to default to having the grid!" so they just leave it as-is. You can turn the grid off in Page Settings.
The devs are already working in what they call "multi-sided tokens" that will be doing exactly that, following the current example of Cards: they change its image just by clicking on them.
Perhaps I misunderstood your intent, there. Yeah, at the moment there is no way to "flip" a card or something. I traditionally think of tokens in the figurine sense, so thinking of a flat token is odd for me.
Only that I'm failing to see the connection between weaving a story by means of words and actions and "cheating" (?) by triggering sounds from the Jukebox in ways linked with the game handouts, which in turn are linked to the story, and are indeed part of it.
Poor choice of words on my part. When I said "cheating" I meant that it makes it seem like one of those cheap, point and click adventure games from Newgrounds or BigFish. Fun? Yeah. But not really a good "tabletop" experience. It starts to feel less like a tabletop game and more like a $2 video game. It takes the focus away from the story, and moves it to "Click everything to see what we find." Dynamic lighting DOESN'T do that, in my opinion, because it's not something you have to directly interact with. It's just a thing that happens automatically, and only serves so that you spend less time doing math, and more time engrossed in the story. It doesn't break your immersion, but searching for clickables DOES.
EDIT: And I scroll up to see that Patrick C. mentioned the point and click thing. I should seriously start reading everything before I respond.
What I seek is a Virtual Tabletop encouraging role playing and supporting narrative aspects that aren't easy to handle by means of Internet communication, like more chat modalities (<a href="http://community.roll20.net/discussion/1096/chat-modalities-for-roll20/p1" rel="nofollow">http://community.roll20.net/discussion/1096/chat-modalities-for-roll20/p1</a>) for those not using WebCams for a reason or another, and other things that I've already mentioned, like ways for focusing better into your character. Lucky, the Jukebox for instance is one of these things.
I've never actually used the jukebox for more than jokey blurbs like the Final Fantasy Victory theme. I generally prefer to describe the music's theme and let the players decide exactly what it sounds like. For me, the music sets the mood, and the players should imagine the music that fits the mood for them. But that's a personal preference. And yes. We DEFINITELY need more chat versatility. And an option to load the chat archive from newest stuff to oldest stuff. Takes forever to load 2 month's worth of chat stuff when you need to get to the loot list from yesterday.