Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

CRAFTING GUIDE

1453835529

Edited 1455116990
As you do your crafting for the month, you will create a pool of wealth for each different type of crafting that you wish to focus on.  How you divide up your time is up to you.  In order to determine how much you are able to add to your pool each day do the following things: (1) - Determine your Primary Crafter's Take 10 This equals 10 + Craft check (including your stats, ranks, class skill, feats, MW, racial, traits, etc) + Profession Synergy Bonus  Profession Synergy Bonus:  On a take 10 profession check you receive +2 for a result of 10 and an additional +2 for every 5 over. (2) - Determine your result Result = Primary Crafter's Take 10 + Assistance Bonus + Labor Bonus Assistance Bonus : For each assistant helping in the daily progress they take 10 on the crafting check and you receive +2 for a result of 10 and an additional +2 for every 5 over.  You may only have 1 assistant unless you are working in a specialized room which allows 1 additional assistant (such as an alchemy lab). Labor Bonus : Labor may be spent to increase your crafting check. 1 Labor = +2 on the check (3) - Consult the chart Note: The primary crafter's take 10 maxes at 35 for the purposes of this table. The result does not max out at 80, if your result is higher than 80, continue the pattern. (4) - Pay the raw material costs You must pay 1/4th the amount of wealth created in raw materials. It is assumed that common/basic materials are easy to come by.  If you want to create something using a special material, you must first find it. Spending Goods Capitol : Goods may be spent in place of paying the cost of crafting materials. 1 Good = 10 gp of materials. If you are using Magic to create magic items then 1 Magic = 50 gp of materials.
1453835543

Edited 1454638562
saved----will probably link Agela's downtime log...or copy it over here
1453835561

Edited 1454636078
saved