I have a script I'm working on that links a path on the dynamic lighting layer to a token with the goal of making door tokens interact with the dynamic lighting layer in a simpler way. The nitty gritty of the script isn't too important, because it links and rotates objects together just fine. My problem is that when I rotate a path on the Dynamic Lighting Layer in accordance with it's parent token on the Token Layer, the game's Dynamic Lighting doesn't recognize the path's rotation (the mask moves to the right spot, but doesn't rotate to match the rotation of the path). I have a screenshot to help explain it. The red bar on the left is the path from the Dynamic Lighting Layer. It started in the 12'o'clock position (right below the token "S'ken", and was rotated along with the door to the 9'o'clock position. While the path looks correct on the Dynamic Lighting Layer, you can see that the Dynamic Lighting still treats it as if it was never rotated. Any ideas on a workaround? Is there a way to resolve a rotated path to non-rotated coordinates, or enable path rotations in the Dynamic Lighting engine? (Note: My current workaround is to 180 the door into the wall, but that isn't ideal (door should hide part of the room).