RETURN TO FIZZY POPS Information about my NPCS Baelin Thundershield Master Craftsman CR 7 Dwarf: Cleric (Forgemaster) 5 / Wizard (Arcane Crafter) 3 N Medium humanoid (dwarf) Init -1; Senses Perception +3 DEFENSE AC 10, touch 9, flat-footed 10 (-1 Dex) hp 53 (5d8 + 3d6 + 16) Fort +7, Ref +1, Will +10 OFFENSE Speed 20 ft. Melee MW Warhammer +6 (1d8 + 2) Special: Artificers Touch (sp): 6/day (1d6 + 2 damage to constructs) Runeforger (su): 6/day (inscribe a rune upon an armor, shield or weapon) 1 runes = 1 round/cleric level; 2 runes = 1 minute/cleric level 3 runes = 10 minutes/cleric level; 4 runes = 1 hour/cleric level Runes Known: Forgemasters Blessing (acts as masterwork) Durability (increases hardness of item by 3 and it’s hp by 10) Ghostglyph: (weapon shield or armor gains ghost touch) Cleric Spells Prepared (CL 5; concentration +8) 3rd – Magic Vestments, Keen Edge, Stone Shape(D) 2nd – Chill metal, Heat metal, Shatter, Wood Shape(D) 1st – Crafter’s fortune, Crafter’s fortune, Bless, Bless, Animate Rope (D) 0 – Create water, Detect Magic, Mending, Purify Food and Drink (D) domain spell Domain Artifice Wizard Spells Prepared (CL 3; concentration +6) 2nd – Masterwork Transformation, Masterwork Transformation 1st – Mage Armor, Shield, Unseen Servant 0 – Read magic, Prestidigitation, Arcane Mark, Acid Splash Arcane school: Universal (Arcane Crafter) Arcane bond: Familiar (Monkey Valet) Crafting Armor +21, Weapon +20, Blacksmithing +18 Scribe Scroll, Brew Potion, Craft Magic Arms and Armor, Craft Wondrous Item STATISTICS Str 14, Dex 8, Con 14, Int 16, Wis 16, Cha 8 Base Atk +4; CMB +6; CMD 15 Feats (1) Skill Focus (Craft Armor), (3) Brew Potion, (5) Master Craftsman (Craft Weapon), (7) Master Craftsman (Profession Blacksmith), (free lvl 5 Forgemaster) Craft Magic Arms and Armor, (free lvl 1 Wizard) Scribe Scrolls, (free lvl 3 Arcane Crafter) Craft Wondrous Item Skills Appraise + 14, Craft Armor +21, Craft Weapon +20, Profession Blacksmith +18, Spellcraft +14 Languages Common, Dwarven, Gnomish, Halfling, Elven SQ aura, Artificers touch, Runeforger, Master Smith Combat Gear MW Warhammer Other Gear Masterwork Artisans Tools TACTICS During Combat Will defend his home if he has to A master craftsman prides himself on mastering the magics necessary to craft almost any item that you might desire and given enough time he will master the creation of them all. Because of his laser like focus on his craft, his personal skills are not as refined and he tends to come off a bit gruff. -------------------------------------------------------------------------------------- Casper Monkey Familiar (Valet) N Tiny(animal) Init : +2; Senses low-light vision, perception +5 Defense AC 16, touch 14, flat-footed 14 (+2 dex, +2 size, +2 natural armor) HP 26 (8 HD, ½ master’s) Fort +2, Ref +4, Will +1 Offense Speed 30ft, climb 30 ft Melee bite +4 melee (1d3-4) Speical 1/hour prestidigitation Space 2-1/2 ft; Reach 0 ft. Statistics Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Base Atk +0; CMB +0, CMD 6 Feats Weapon Finesse, Improved Evasaion, Share Spells, Empathic Link, Deliver Touch Spells, Able Assistant Skills Acrobatics +10, Climb +10, Perception +5, Craft Armor +11, Craft Weapon +11, Profession Blacksmith +12 Racial Modifiers +8 acrobatics Gear Masterwork tools for crafting Able Assistant: A vale’ts master treats the valet as if it possessed the Cooperative Crafting feat and shared all craft skills and item creation feats he possesses.