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Importing 4e speed value from DDI xml

I am using  D&D 4e Monster Importer and am trying to add speed to bar2, but there are multiple speed references in the xml : <LandSpeed> <id xsi:type="string">SPLand</id> <ReferencedObject> <ID xsi:type="string">SPLand</ID> <Name>Land</Name> </ReferencedObject> <Speed FinalValue="0"> <Name>Speed</Name> <DefaultBonus xsi:type="AddNumberBonus"> <Name>Ad hoc</Name> <Value>-6</Value> <ID xsi:type="string">Ad hoc</ID> </DefaultBonus> </Speed> </LandSpeed> <Phasing>false</Phasing> <Speeds> <CreatureSpeed> <id xsi:type="string">SP2</id> <ReferencedObject> <ID xsi:type="string">SP2</ID> <Name>Fly</Name> </ReferencedObject> <Speed FinalValue="8"> <Name>Speed</Name> <DefaultBonus xsi:type="AddNumberBonus"> <Name>Ad hoc</Name> <Value>2</Value> <ID xsi:type="string">Ad hoc</ID> </DefaultBonus> </Speed> <Details>(hover)</Details> </CreatureSpeed> </Speeds> for some, there is only the land speed listed but others there are 2 values, as above, is there a way to just reference the one that has a 'speed finalvalue' value?  Thanks in advance
Hard to do and why I didn't, because there are so many different types of movement and speed values. No way to know which one you're going to want to use. For example, you're not going to want to use it's base speed of 0 since it actually only has a fly speed of 8, but the script has no way of knowing that.
That's what i was afraid of.  thanks as ever for your help.
The script was never intended to make full ready to go monsters on the fly... but to get most of the heavy lifting done so you could spend a minute or two adding details needed that the script couldn't find or had trouble with for whatever reason.
i'm just being lazy ;)