Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

C1 - Titans of the Demon Wastes - Spidership related Shennanigans

i'm a lazy efficient bastard , so rather then digging through the RAWR thread i made a new one for things related to ships and shipping and shippery and airsailing and potential piracy. Thunder brought up the topic of the spidership's name and i had some time to ponder on that today. it looks like we have a good shot at successfully completing that thread and related missions so us getting a hold of (we already have it) and legit keeping the ship without having to dodge all of the Drooam military is now an actual thing. potential courses of action: - we get the ship, yell a resounding "LoL !" and then torch it while the Orc admiral shakes his head. not likely. i like the damn thing about as much as i hate walking everywhere. plus: ballistas ! - we get the ship, rub our hands in glee and then sell it asap or trade it for favors to someone with a spider fetish. possible, but those favors would have to be more useful then the mobility and firepower that this piece of military grade hardware affords us ... and i can't come up with anything that i want that badly. and we'd still have to walk everywhere. plus: ballistas! - we get the ship and keep it, using it as a way to get around and a mobile base of operations. this is the one that sounds like the most fun to me so i'm gonna proceed ranting in hopes that group agrees. drawbacks are that it makes us a bigger target and the whole flying under the radar thing goes straight into the woodchipper. it's the equivalent of a WW2 german tank, fully operational and still sporting the swastikas and tags of how many allied tanks it killed. not very BurgerKingDrivethrough - friendly. but effective as fuck. regular wooden ships would be easy-ish to fix and we could contract the work out ... this thing is plain weird. what happens when we run out of replacement superglue goo to patch the hull ? where do we get more ? can we make our own ? would the Drooam military give us the handy dandy goo recipe ? are we going to Heisenberg our own ? questions we'll need answers to. The matter of the screaming trolls. Sooner or later those have to go and get replaced with an elemental of some kind. Air would be a choice, if it can be convinced to take the job willingly as opposed to being slapped across the back of the airhead until it plays fetch and carry. apart from having a potential necro drive explodey disaster a short 2 minute walk from where i eat breakfast there's the whole evil as fuck disintegrating people thing. what if one of the trolls gets snatched by fiend from beyond. any volunteers to jump in to keep the ship moving ? did not think so. and no way roadside assistance covers that shit. in the meantime if you feel like naming them there are tons of options. i'd personally stick to traditional triplet names that everyone can remember. Ed , Edd & Eddy. Larry, Curly & Moe. Yakko, Wakko & Dot. Wendy, Ronald & The King. "but those are not very fantasy friendly names !" you say. "Yup. But at least i'll remember them next week and i know how to spell them." additional crew. specifically: a pilot and navigator/copilot. there are precious few people on board qualified and predisposed to dispense pain on a Las Vegas buffet level. If it comes to boarding and hand to hand combat i would much rather have our resident woodchipper on deck as opposed to trying to keep the boat from spiraling into a mountain. plus there is no way you can handle more then 8 hours straight of the three amigos. no rest possible for the pilot. being offline for that long ain't an option. in case we do have to haul ass across continents - weapons and defensive upgrades. we're good right now, but depending on who or what we run into we may need to beefcake the ship. from personal experience i'd suggest maybe circles of protection vs. lightning around the on-deck ballistas/catapult(s). because that hurt and i'm kinda guessing the cavemen would have been fried all kinds of crispy. - plug and play attachments like the Junk. if we get a couple of throwaway ships we can either go for hella cargo space or another one that's decked out with nothing but weapons pods. longhaul trucking is a legitimate option now. so is amateur piracy. or a travelling circus. the world is our proverbial psionic oyster. but with less dysentery.
Now. the name. i realize that the gut reaction is to go with the toughest name possi-bruh. Reaper. Stalker. Herniated Owlbear. Demon's Wail. let me try to make a case against that. we're already flying around in a giant spider that can outrun any regular ship and then proceed to ram them unlubricated right up the stern while turning them into swiss cheese with siege weapons. regardless of what we call it, that thing is scary as fuck. the actual name of the ship would do tons to project intentions towards any non-hostiles we're interacting with. try to find longterm parking for a ship named "Psycho Deathshredder" and there will be a lot of awkward conversations with harbor masters. ok. so how about alternatives. thinking of something that makes sense and decidedly not being too serious about it: we have the option to run with the spider motif. it's blatantly obvious so why fight it. "Mary Jane" of Spiderman fame, "Charlotte" as in charlotte's web, "Weaver" if you're not into putting a girl's name on a boat. there's plenty of material to be mined there. another option would be to give it a name that relates to the circumstances of how we got it. "The Unlikely Deal" (because it was), for example. Then there's going off the deep end and picking random shit completely unrelated to anything. "Tiny Bubbles" (for example) like the horrible song . Why ? because thinking of a dozen Geico cavemen singing that while they load and fire siege weapons is goddamn ridiculous. also ... overhearing someone in a bar tell the bartender that their ship got dismanteled by tiny bubbles would be funny. that's all for now. please give me alternative names and reasons why. any reason is a good one.
I think if we use some of the spare goo as a diagram, we along with our organization can likely reverse-engineer something that would work as repair goop. I'm sure I can be magically deafened if we want to just pilot for long distances without likely interference, and we should have our mages working on a way to make it so the souls in the necro-core don't feel pain, which would mean that they won't scream. If they haven't lost track of time already, they likely will after that happens, so they'll be effectively a non-element. On the subject of the name, I think if we're going from place to place to save it from evil among other things, a name like Svalinn, Ancile, or Priwdin. Shields of legend, would be fitting. Or perhaps to keep pulling from history, Vimana of sanskrit origin, or perhaps Teen Baan, the infallible arrows of Hindu Origin. Or if we don't want to reference real world stuff, how about in-game stuff. The Shell, in reference to the turtle I think could still be a fine name. I think the name should be decided before re-painting it, but we are definitely re-painting it.
since the ship was originally Drooam / Orc ... and half of the party is green skins .... Orc phrases / dictionary "Lavor-hai" - 'Great Shell'  
Gang can get behind that. And having a Green paint job will likely make us more appealing and less likely that people will want to kill us by sight. At worst, people will think we're pirates.
you could paint the head/flight deck of the ship the same as the mask that Gang wears. ... and the magic "safe space" Gang's mask creates could look like the abdomen of the ship. :P
We'll maybe make the ship green, because druids and peace and good and all that, and have a purple decal on the abdomen that's the same as the masks.