/me "Opening the chest" Quality: [[1d100]] /me "is it locked?" [[1d4]] vs [[4]] Locked. /me Chance for Gold [[4]] Grabbing the gold... [[1d4]] loots [[1d4]] Gold [[1d4]] loots [[1d6]] Gold [[1d4]] loots [[1d8]] Gold [[1d4]] loots [[1d10]] Gold [[1d4]] loots [[1d20]] Gold /me Trap on touch? [[1d6]] vs [[6]] trap. Rogues can disarm Chest Trap: /me Attempts to Disarm Traps: [[1d2]] vs [[2]] Disarmed. (Pick the highest grab available) ---------------------------------- CHEST QUALITY: ---------------------------------- 1-4% - Cursed Chest: Monster appears (Reroll chest) =============================== 5-9% - Poor Chest: +1 item (0g grabs) =============================== 10-19% - Broken Chest: +1 Items (+1g grabs) =============================== 20-29% - Crude Chest: +2 Items (+1g grabs) =============================== 30-39% - Battered Chest: +2 Items (+2g grabs) =============================== 40-49% - Normal Chest: +3 Items (+2g grabs) =============================== 50-59% - Well Crafted Chest: +3 Items (+3g grabs) =============================== 60-69% - Sturdy Chest: +4 Items (+3g grabs) =============================== 70-79% - Superior Chest: +4 Items (+4g grabs) =============================== 80-89% - Rare Chest: +5 Items (+4g grabs) =============================== 90-94% - Epic Chest: +5 Items (+5g grabs) =============================== 95-99% - Magical Chest: +6 Items (+5g grabs) =============================== 100% - Legendary Chest: +7 Items (+5g grabs) ===============================