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Exploding dice with failures question

We're currently in a campaign using a homebrew system modeled after the White Wolf stuff.   I can do a roll that explodes on 10s, and a roll that counts 1s as failures, and a roll that does both! But what I'm having trouble figuring out is the syntax to do a roll that does so, but does not count 1s as failures if they are a rerolled die. Is such a thing possible?
1454556863

Edited 1454556963
Pat S.
Forum Champion
Sheet Author
At this time, it is not possible with the standard dice engine to seperate the initial roll from the rerolls to be counted in that manner. I think there is an API script (Pro subscriber feature) that would do what you want or if not written already, an API scripter could be asked to make one if you did not have the skill to do so yourself.