Hello, I'm busy creating an ability macro, and I'm stumbling on a certain problem... Now I personally do know a workaround but I was wondering if there was perhaps a different way to work around this problem... The macro is as follows: &{template:default} {{name=Combat Maneuver}} {{Attack=[[1d20+5+?{Improved?|No,0|Yes,2}+?{Flurry?|No,0|Yes,0}+?{Misc-Attk-Mod|0}+?{Song?|No,0|Yes,1}]]}} {{AoO=?{Improved?|No,Yes|Yes,No}}} Now if I were to roll this, it'd ask me for Improved? I'd answer Yes or No, and it'd add 0 or 2 to the attack roll... Now since Improved Combat Maneuvers don't provoke AoOs and not improved Combat Maneuvers do provoke AoO, I'd like to define this for my GM as well... So I wanted to add an extra line saying whether or not the attack provokes an AoO... This is where a problem arises... Whenever I roll the macro and I say Yes at Improved, the result of the AoO line is: 2... if I say No, the result is 0... So it seems to me like the macro remembers that the result of the earlier Improved? question was either a 0 or a 2... Instead of looking at what the effects of those answers are at the second Improved? question... I can think of 2 workarounds... Namely: Turn the second Improved? question in a Improved question, thus removing the ? but having to enter the answer twice... The second is an elaborate workaround using HTML codes to split the macro at the first Improved? question and thus not having to use the second Improved? question since it'd be worked into the first Improved? question... So yea I do know ways to work around this, but I'm interested in how the system works as a whole and in new ways to use the macro system (for future macros...) So I'm wondering if it'd be possible to either avoid this problem in a different way, or to trigger roll20 to turn the 0 into a Yes and the 2 into a No... If anyone knows of any other ways, please do tell me! Cheers, Sorrol