Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Jobs on offer

1454771073

Edited 1471412655
Stephen D
Elite
Marketplace Creator
A list of jobs on various noticeboards around Haven are collected here; NOTE that these are only suggestions . It is quite appropriate for players to suggest their own missions. If you can convince your group it's a good idea, then by all means. The Jobs depend on the area (which means by GM that runs the area), so check who is running the game to see which jobs are available there. To sign up for a job, check that the job is not already taken by looking at all the threads. If a job is not taken then follow the guidelines here: <a href="https://app.roll20.net/forum/post/2934159/how-to-s" rel="nofollow">https://app.roll20.net/forum/post/2934159/how-to-s</a>... You can also try to join an expedition that is already posted on the forum; see the threads with "expedition" and a date in their name for more info. You can also find a thread listing all loose ends and open leads here
1455309584

Edited 1472656395
Stephen D
Elite
Marketplace Creator
Jobs on Maladon 1) The Emperor offers 100 gp for any man signing on to man the watchtower, known as Black-keep currently being built to watch the approaches to the Blackspire. Such duties will last 1 week and may entail combat, since parties of orcs have been sited in the area and animals are now behaving very aggressively as if they have been ensorcelled.&nbsp; A wall is also being planned to encircle the place, to contain the growing evil within. The Emperor commands that no-one attempts to enter Blackspire without official sanction since five expeditions have entered the place in the last year and none have emerged. Job Dated 13th Quickern 987. 2) Due to a spate of killings, Baroness Aurelia of Redvale offers a reward of 5 sp per wolf or 5 gp per Dire Wolf slain in the new Barony of Redvale. Turning in live Dire Wolf puppies attracts double the bounty. 400 gp is offered if the source of this menace can be found and dealt with. Job Dated 44th Quickern 987. 3) ( updated ) A Band of Dwarves have vanished exploring a fabulous Dwarren City known as Dwerrodeep, located in the Valelands. Kindred of theirs arrived and requested aid in finding them in Autumn, but they left two months ago with a party of Black Lions and none have been heard from for several months. The Black Lions offer 300 gp for any who will investigate. Job Dated 30th of Froar 986 4) ( updated ) The noble Lucius Crassus has been captured by the inhabitants of Bleak Holm; a small isle off the coast of Maladon, whilst attempting to rescue his son. HIs Wife Elaine offers 300gp per man signing on to rescue him; ask for the alekeep at the Noose tavern. Job dated 21st of Froar 986 5) ( updated ) A savage tribe of orcs have emerged from deep beneath the mountains and is plaguing the southern areas of The Vale. They recently attacked the hold of Lanoc by night. Since the attack by the Red Hand the Vale is short of warriors and so The Talidd offers a reward of 50 gp per orc slain. Job Dated 19th of Quickern 986 6) ( updated ) Lady Tremayne of Malanholm is assembling a company to help her find her husband, who was captured whilst trying to retake his ancestral home. Malanholm is infested by a savage tribe of Ashanna Elves. She is paying 200 gp per man who signs on. Ask at the Noose Tavern on the Street of Blades. Job Dated 3rd of Havis 986. 7) ( updated) Icebergs mysteriously emerged from the bottom of the sea in the oceans south of Maladon in Shiel last year and were investigated by a party of Blue Sashes. They discovered that the icebergs appeared to be unnatural and there were creatures, who resembled Blue Skinned Elves, frozen in the Ice. Divinations reveal the name 'Avallonians' but this name is unknown to Imperial Scholars. Then, in summer, the icebergs joined together and formed a land of ice south of Maladon that persisted despite the heat of summer. The Emperor now wishes to send an expedition to this land of ice to treat with these creatures; or to determine if they are a threat. He is offering 200 gp per man signing on and the White Horses have been given charge of this mission. Job Dated 5th of Quickern 987. -Note from Cain, The Avallonian people were last known from my source to have lived 10,000 years ago in the same world of Jotunbrud as the Dwarren race so there is a possibility of them speaking the language. They are neutral leaning towards good and are fascinated by magics and are normally peaceful unless threatened, so if approaching one of these people it is best to try and communicate first.&nbsp; 8) ( updated ) A rockslide has revealed the entrance to an underground city. The Scholar Miklas of Valmar identified the ancient language on the doorway as belonging to an extinct race of Dwarf-kin known as the Duergar. These dwarf-kin were destroyed ages ago in wars with the Dwarren but were said to be masters of mechanisms and automata. Miklas recently emerged from an expedition with many artifacts and wants to launch a new expedition as soon as possible. He will pay 200 gp for men signing on to aid him in exploring the ruins. Ask for Miklas at the Silver Inn. Job dated 11th Quickern 987. 9) The Emperor Octavin offers the chance for those men of valour and intelligence to serve him and is hearby forming an organization to seek out his enemies who would strike at him by stealth. This organisation, to be named the White Hand, shall be tasked with discovering enemies in Haven and the expanding province of Maladon and shall operate in secret. All applicants should apply to the White Tower and shall be prepared to be magically bound in the Emperor's service. 10) The Iron Fist Brigade are being withdrawn from guarding Haven with immediate effect in order to form the core of a new War Host. The Emperor hereby forms the Haven Watch with immediate effect. Any member of the Nine Companies may apply to help during busy shifts and shall be paid in accordance with duties (typically 10-50 gp per shift). OOC: these will be low-level, Haven or it's local environs based missions. 11) ( updated ) Villagers of Tor Cross report strange disturbances by night. Something is sickening livestock and the frightening the folk.&nbsp; A party of Blue Sashes recently investigated and discovered that the cause of this are possibly Voydonoi; tree dwelling fey spirits that are somewhat malicious. The party did some investigating b ut were distracted by an unrelated matter.The villagers offer a house and livestock to any who will aid them.Job Dated 1st Shiel 987. 12) A Barrow in the Bonewood has recently been disturbed by tomb-robbers and something is now stalking the Vale of Bones by night. 100 gp is offered by the Black Lions for any who will investigate and attempt to resolve this situation. Job Dated 3rd of Quickern 987. 13) A party of Blue Sashes recently encountered aggressive Goblins in the northern part of the Forest of Shadows. These goblins abducted and attempted to sacrifice another party of adventurers from Haven and were only rescued at great hazard. The Lord Captains of Haven want this menace removed and offer 150 gp to any who will attempt this feat. Details can be obtained from the Chapter-house of any Company. Job Dated 1st of Quickern 14) Imperial ships that are not a part of the Emperor's Fleet have been sited scouting the approaches to Haven and the Iron Fist are recruiting men to drive off or capture these ships. 200 gp per man is offered for any signing on to bring these forces of the Red Emperor to battle. Job Dated 10th of Quickern. 15) Lord Simon De Courcey of Balesport escaped captured after the fall of his Castle to Emperor Octavin's assault in Froar last year. 2000 gp is offered for the capture of this man; he is believed to be hiding somewhere on Bael's Isle with his loyal men. As a former winner of the Lord's Tourney Simon De Courcey should be approached with caution. Job Dated 45th of Froar 986. 16) Something is stalking Downgarth mine in the Amber downs. Miners have been found drained of life and it seems that a fell creature has taken up residence there. Each death seems to add to the problem and miners are now refusing to go in without protection. 150 gp per man signing on for this expedition that is being organized by the Company of the Roses of behalf of the De Vere family. Job Dated 13th of Quickern 987. 17) The White Horses offer 1000 gp for information concerning the whereabouts of one of their mages; Soltan of Oldenaar vanished taking several books with him and the money is also offered for the return of these rare works. Speak to Cabalas of the White Horses for further information. Job Dated 22nd of Quickern. 18) The Black Lions have claimed Whitewatch in the Vale of Bones after the fall of the Brotherhood of Light, and are paying men to guard the pass over to Yalesbrook, as bandits have been operating in these hills recently. 50 gp is offered for a week of work. Tolls must also be collected from travelers crossing the pass, as demanded by the new Imperial charter. Interested parties should speak to Mennar at the Black Lion in Haven or Kur of Gatesgarth. 20) The Badgers have been tasked by the Emperor to survey and check on all ancient Imperial Holds and Fortresses built during the great war with a view to rebuilding them or destroying them t deny their use to bandits, monsters or the Forces of the Red Empire. The Badgers are hiring men from all Companies to aid them in this task. Speak to Malik in the Black Tower Inn. The current expedition to the Greyhold sallies forth on or around the 1st of Shiel 987. 100 gp is offered for any signing on. Job Dated 1st of Quickern 987. 21) Maximilian of House Valentis, has been uncovered by the Mercenary Guild as a spy for the Red Emperor Mennias and has fled Haven with his cotorie of followers. Maximillian stands accused of the murder of Sir Talwyn of the Rising Sun, as Maximiliian and his followers plundered the Lodge of Light in the midst of their flight. Evidence suggests the Brotherhood of Light, who are hereby outlawed, have established a secret hold somewhere on Maladon and Emperor Octavin has issued a reward for the location of this monastery totaling 1500 gp. Job Dated 24th Quickern 987. 22) His Majesty is offering a bounty of 300 gp to any man or woman who will join an irregular company of his army to be formed for the month of Shiel; to aid in the driving off the forces of the Red Emperor from Bael's Isle. This offer is open to any member of the Nine Companies. Job Dated 40th of Quickern 987. OOC: a number of missions will become available to those who sign up for this. Bounties 1) The Lord Captains of Haven offer 50 gp for the capture of slaying of the any member of the outlawed Scarlet Blades. Collect the bounty from the City Watch or from the White Tower. Job Dated 1st havis 984. 2) The Infamous Pirate Keshgar the Bloody has attacked an Imperial Ship conveying pilgrims to Maladon and all aboard were brutally slaughtered. 1000 gp is offered for the capture or slaying of this murderous scum. In order to collect this bounty, Keshgar's Ship; the Black Arrow, must also be destroyed or captured. Job Dated 3rd Havis 984. 3) Lord Darvin of the Blue Sashes is offering a reward of 500 gp for each Vampire who is laid to rest after a nest was discovered in Gatesgarth. Job dated 34th Plenth 985. 4) The Emperor offers 500 gp for any member of the assassins known as the Red Hand or for the Former Imperial Hand who is slain or apprehended. Any such bounty is to be collected from the White Tower.
1465172736

Edited 1469833223
Khulican Open Jobs 1.) The South Maladon Company is looking for the hale and hearty to join a venture along the cliffs of the southern coast to gather Samphire, a valuable plant that grows in the rocky crags. It is considered a gastronomic delicacy and has minor alchemical properties. The pay is 3 imperials(gold pieces) per person per day, plus a danger bounty. (This job is currently unavailable due to the season. Will return in the month of Shiel) 2.) The Forest of Spines west of the Suraya River is currently occupied by tribes of ape-men known as Orillo. They are hostile to any who enter what they claim as their territory, attacking on sight. Despite this, Wardens persuing Blood-Talon fugitives tracked them heading into that forest. Information as to how the Blood-Talons are passing through or the discovery of a safe route through the forest will be handsomely rewarded by the Temple of Khuli with a bounty of 12 gold bars 3.) House Arill of Khulican has rediscovered an anthracite mine a few miles from the Fane of Imac and laid claim to it, however their inital attempts to restart operations there have been hampered by monsters lurking in the old tunnels. In exchange for a cut of the mine's future profits the South Maladon Company is hiring stalwart mercenaries to clear it for House Arill. Pay for the mercenaries is 80 imperial gold pieces per man(or woman) 4.) The winter has been much harsher than expected and is not even over yet, many buildings in Fort Vedinia remain incomplete and so the settlement's seneschal has put out an urgent call for skilled masons, carpenters and the like. He is offering a premium pay rate of 5 silver pieces per day for labourers and 3 gold pieces per day for craftsmen and women. Completed Jobs Knight-Captain Magyar in command of Camp Vedinia is concerned about such a strong prescense of the undead so close to his position and requests brave souls capable of putting them to their rest venture to the Fane of Imac and do so. He offers a reward of 200 gold for the deed. The Lord-Captains of Haven are interested to know more about people connected with the Fane and offer a reward of 100 gold for information on who they were and what happened to them. Rumours of avatars and gold in the Fane of Imac and the possibility of other such Fanes on the island have attracted a band of treasure hunters who have set up another camp near the Iron Fist. Recently one of their expeditions along the coast has gone missing without a trace and the husband of one of the party is offering a reward for their return or news of their fate. The Dwarves of the two checkpoints have challenged each other to a wrestling tournement and invited the inhabitants of Camp Vedinia to participate. A dockworker has died mysteriously. The Company investigated but could find no apparant cause and wrote if off as a freak occurance brought on by exhaustion. A member of the Red Dragons, Hercule, however is determined to get to the bottom of the matter and appeals for aid.
1465651022
Stephen D
Elite
Marketplace Creator
Jobs updated
Khulican jobs updated
1467580401

Edited 1473312339
Makra Information After the White Horses found a portal leading to an area that is now called Makra a group of adventurers explored the area around the portal on behalf of the White Horse. In one of the first explorations they came accross a temple and an Illusion of an elfish, blue skinned person. In the temple the adventurers found an orb emitting an aura of cold.&nbsp; The horses have inspected this orb and found that there is a magic connection to other artefacts that are most likely on this land. The sphere seemed to have had some purpose in powering traps in this temple but other uses are so far unclear. It at least helps to chill down the air in the tent of the camp in Makra and provid cooling for the water. Unfortunately bringing the orb any closer to the portal destabilizes it, so it is impossible to bring it back to Maladon for now. Adventurers have made contact with a settlement of gnomes that worship elf-like creatures that resemble descriptions of Ice-elves knows as Avalonians. One group of adventurers discovered a feeding ground of Ogres and fought creatures of which one was wearing an eye on its armour that, the adventurers claim, looked at them before closing itself.&nbsp; Open Jobs: 4) Ms Butterworth of the white horse asks willing adventurers to discover more about the ogres and their link to an, according to reports, magical being to descern whether this poses a threat to the camp. The white horses offer 900 gp for a party that can bring back useful information. (Posted on the 40th of Plenth) (Updated again) 7) The gnomes have been mentioning beings they call the Kadari which have some association to Tieflings. El Rashne is curious to get more information about these beings who, according to the gnomes, prefer areas close to lava lakes and lava streams. He offers 625 gp for any party that can return bringing valuable information. (Posted on the 20th of Calsar of 986) Exploration: The white horses will offer money varying from 150-450gp for parties that explore and map the area depending on the information they can retrieve. Bounties: The White Horse offers a bounty of 2 gp per head of a half ogre or bugbear that is found in the nearer area around the camp. The White Horse offers a bounty of 5 gp per head of an ogre that is found in the nearer area around the camp. The alchemist Everade in the upper city seems to be interested in buying eyes of basilisks Hydlian Greyshadow, an apprentice of the White Horse company, offers 1gp for each unique species of fungi found and brought back and handed to him. Completed Jobs: 1)&nbsp;A g roup of explorers went to what they think was north west of the gate and insist that they were watched by something or somebody. The Lorwyn Butterworth asks for willing folk to follow up on these explorations to proof or disproof these claims. The white horses offer 80gp to every willing adventurer (Posted on the 25th of Plenth 986) 2) Adventurers have run into ogres that behave surprisingly smart (for ogres), they are laying ambushes and one member of the group even claimed that they were using tactics. The Ms Butterworth wants to know what caused this behaviour to find out whether it will be a threat to the camp. The white horses offer 100 gp for every willing adventurer 5 ) Ms Butterworth of the white horse is searching for explorers to find out more about the gnomes a party recently encountered. As this land rightfully belongs to the empire there is need to integrate this society. 450 gp in total are offered. (Posted on the 40th of Plenth 986) 6) The gnomes of Medrawin's settlement offer 600gp worth of gems to protect their herd of Oneros while they are feeding from the "Bigsies" at the feeding ground. (Posted on the 16th of Calsar of 986) 3) Some dead ogre bodies have been found and El Rashne wants to inquire whether whatever killed them is another threat to the Empire and this exploration or whether there might be new followers of the Empire to be found. The horses offer 120 gp for every willing adventurer. (Dated the 25th of Plenth of 986) 8) A group of adventurers claims to have discovered the location of a nest of basilisks to the north west of the encampment. A reward of 250gp for a party getting rid of this nest has been announced. The horses recommend proper preparation. 9) The gnomes have asked to buy 3 donkeys and said they want to make them Oneros. After questioning they revealed that they need to escort them to a certain place where they will be transformed. The White Horse Company has negotiated a payment of ~300gp to a party that sees this job done. 10) Lorwyn Butterworth wishes for adventurers to inquire about that "place of the gods" as the gnomes according to a group of adventurers called it. A payment of up to 400 gp is promised depending on the information that is gathered. (Posted 10th of Shiel of 987)
1467736970

Edited 1477393992
Borian Open Jobs Open Jobs: 1.) After the arrival of a man wearing a branding in the form of a snake, the company of the Iron Fist would like a group of capable individuals to set out and discover the cause and meaning of the brand. The offer for this job is 70gp per adventurer that travels out. 2.) A cave entrance has been found, which leads into what seems to be some underground ruins. However, whenever a group approaches the entrance to the cave, they seem to think of something more important to do, and all leave. Only one group so far has ever entered the ruins, yet as per usual, only one man returned. The commanders would like for this ruin to be cleared, and to discover the nature of this enchantment. After the findings of a group of adventurers, the ruins have been deemed an ancient ruins, and is to be regarded with caution. After another party went in, and one was said to have died, the reward has been raised once more. 400gp to each man or woman that directly helps to clear the ruins. (Dated 36th of Plenth) 3.) An island to the south of the Camp has been discovered, which seems to hold no plant life. Everything is withered and dead, and the only living creatures on the island are birds, which do not rest there for long. Figures have been seen along the coast of the island, and the Iron Fist would be willing to pay 100gp to any adventurer willing to gain a map of the island. After an expedition was sent out a few days later, only dead men returned, with a messaged carved into their chest; Leave. The reward has increased to 200gp. (Dated 27th of Calsar) 4.) A man recently had a dream, or a vision as he calls it, of an island far to the north, with a woman dressed in green clothing sitting in a tower. 150gp is being offered to any who would best the island and travel to the Island of the North. 5.) After yet another expedition by the brave adventurers of Haven Isle, they have found that there is another island to the south, ruled by a man called Acidosis. They say that he can help with the ruins, so this is a request for a group of adventurers to head down to the Southern Island. As such, 50gp is being offered, due to the supposed lack of peril on this mission. &nbsp;After a group of adventurers headed down to the island, they discovered that the aura there has been corrupted by Blood magic, and the aura where Acidosis resides is said to be of an aura level of 9, which is extremely worrisome. As such, the new reward for slaying or restoring Acidosis's sanity is 1500gp per adventurer. (Dated 19th of Calsar) 6.) In central Borian, the adventurers found an elemental, which called itself Fenix. They managed to slay it, but not before they lost two members. There have also been further more reports from patrols stating they have seen stronger elementals appearing more often. 1000gp is being offered for the confirmed slaughter of one of the higher tier elementals. (Dated 26th of Calsar) 7.) 'Myst Travelers, you have arrived on Borian once more, just as your ancestors have. And so, I offer you the same challenge I did your ancestors; Come, find me, and slay me, and so I shall offer reward. The reward, is the contents of my Tomb. Find me adventurer's, in the Depth's of Borian. From, the Binder.' This note was discovered outside the encampment, on the 18th of Froar. At the finding of this notice, a large group of soldiers ventured forth, and found this Tomb. Yet, as always. only one returned out of the 30 that went. And the man that returned? He said they never got past the 2nd room. For this mission, the Iron Fist is willing to offer 2000gp plus any spoils found in the tomb to any adventurer who can confirm the killing of 'the Binder'. 8.) Recently, a humanoid figure has been seen on the mountains to the west of Camp Galv. Blue flashes of light seem to follow her travels, and they always lead back to the lake, which is in Northern Borian. Whilst not causing any harm yet, the Iron Fists wish to see her killed . Further knowledge has been revealed, primarily about the city under the lake, this lord, and the heart. As such, 300gp is being offered for a group to establish a diplomatic relationship. (Dated 43rd of Quickern) 9.) A man walked into camp one day, and has refused to leave unless anyone can beat him in a game of dice. As such though, no one has been able to beat him. There has also been many attempts to forcibly remove this man, though whenever anyone attempts to grab him, he teleports a short distance out the way. A reward of 150gp has been offered to any group who can remove this man. (Dated 19th of Quickern) 10.) One Fritz Igor has been studied and found with magical brandings on his body. A mission to investigate the causes as such has been approved, and a offer of 100gp per man signing on has been offered, due to the possible dangers adventurers may face on this mission. (Dated 40th of Shiel) 11.) A tree has been spotted glowing with a grey color amidst a forest. After investigating the tree, it has been found to be unfellable. It has also been found to exhibit a strange effect on the natural environment and creatures, changing them; giving wolves stone like skin, or turning stone into metals. As such both the Iron Fists and White Horses are willing to pay for any bark of the tree, or any of the corpses of the modified. The reward shall be determined from the amount of resources brought in. (Dated 42nd of Shiel) 12.) A book was discovered in a recent excavation near the encampment, containing writing that seems to be in a combination of Sylvan and Draconic, detailing the location of a supposed 'Grey Flame'. The White Horses are curious about this object, and is willing to offer a fee for the location of the object, knowledge of the object, or the object itself. The fee may vary depending on the quality or job done. (Dated 44th of Shiel) 13.) Recently, groups of adventurers from the different Companies have formed together due to the lack of presence from the nine companies of Haven. These groups are referring to them selves as 'Guilds'. One such guild, the 'Seekers' have requested and obtained permission from Captain Elijah to create a small encampment to act as a base for the guild. As such, they are requesting the help of adventurers to create the encampment, and to also assist in the hunting expeditions they have planned. They are willing to pay 2gp per man per day. (Dated 43rd of Mittern) 14.) Another guild called the 'Healing Plague' seems to have discovered a cave filled with Slime like creatures. They have named it 'The Dungeon of the Cruel Puddle' due to how the slimes prefer to attack; by inhabiting pit-falls and dents in the ceiling. The guild is willing to pay 70gp per man to adventure into the dungeon, and clear it out.
1467848801

Edited 1470362138
Fey Isles 1.) There exist a pair of two enormous red bears roaming in the forest near the camp of the Iron Fists. They have been killing the soldiers, and explorers nearby. They are known to hunt around the stream going south. A reward of 500gp is being offered for each bear. (Dated 30th of Plenth 986) 2.) A group of adventurers have discovered that a large number of plague zombies, rats, and other fell creatures have set up residence in a nearby ruin. A reward of 180gp is being offered for any group willing to gather more information about this place. (Dated 30th of Plenth 986) 3.) An ogress witch and her underlings have been enjoying a new delicacy on the isle. While they seem to be quite enjoying themselves, the Iron Fists wish to see her and her followers killed. A bounty of 500gp is being offered for the destruction of the ogress, her hut, and her underlings. (Dated 30th of Plenth 986) 4.) A monstrous three eyed frog with tentacles for arms recently attacked one of the ships on its way to port. The creature ate more than half the crew before returning back to the swamp. A reward of 2500gp is being offered to anyone willing to hunt it down, and kill it. (Dated 30th of Plenth 986) 5.) One of the few buildings that is still managing to stay together appears to be haunted. Anyone who has spent the night there is said to have disappeared, and no one will approach it during the night. A group of adventurers recently went to remove these spirits from the Inn. Two of them were killed in action, and the rest were forced to run. The haunt seems to have increased in power since then, and a siren has been seen leading men to the inn never to return. Recently the haunt has even shown activity in the day. As such the reward has been increased to 500gp for any group who can exorcise this building. (Dated 33rd of Plenth 986) (UPDATED) 6.) A healing god was found in the depths of the once plagued ruins. Now that the ruins have been cleared out the Empire has claimed this avatar in the name of Emperor Octavin. While performing an investigation into these ruins it was discovered that there are two exits both leading further underground. One appears to be some sort of maze of teleportals, and the other is a long stretch of hallways that seems to go on far enough to require an expedition. It is suggested any expeditionary crew going down the hallway bring horses. There is a stable underground that once contained zombie horses, but they were exterminated promptly upon discovery. A reward of 250 GP is being offered to any party that can successfully bring back information on either of these locations. (Dated 45th of Plenth 986) 7.) A sewer system has been discovered underneath camp Zelkor. The sewers possesses some sort of dwemor that prevents magical light, and water leaks from its ceilings. As such this mission is suggested only for those who can see in the darkness. There have been strange noises coming from this sewer system, and a reward of 150 GP is being offered to the group that can put a stop to it. (Dated 45th of Plenth 986) 8.) The Fey Isles have proven to be a strange, and dangerous land. As such the Iron Fists would like to know more about their surroundings, and are offering a reward of 50gp-250gp depending on how valuable any information is that someone brings back to them. The Fists do warn the wilds of the Fey Isles are extremely dangerous, especially at night. Anyone wishing to explore is advised to be extremely cautious, and to make sure to camp before nightfall. (Dated 45th of Plenth 986) 9.) A Pixie known as Erika Thistledown has invited Captain Johnathan Smith to a sprite festival that is to take place on the 14th of Calsar. The captain respectfully declined, but offered to have a group of ambassadors participate in his stead. A reward of 150gp per ambassador is being offered to anyone willing to represent the Empire in this diplomatic affair. Anyone going will be expected to wear the Empire's colors, and behave themselves in a diplomatic fashion (or serve as body guards for said diplomat). (Dated 45th of Plenth 986) 10.) The diplomats sent by the Empire to treaty with the pixies have gone missing. Normally this would be cause for war, but the Emperor has made special exception. For the time being the pixies of the Fey Isles are not to be killed save for in self defense. A reward of 500gp is being offered to any group who can negotiate the return of the Empire's diplomats alive, or 250gp if dead. Similarly the Empire is offering 1500gp to any group who can successfully convince the pixies to ally themselves with the Empire. (Dated 16th of Quickern 987) 11.) Though the book was lost a group recently found some information on landmarks in the surrounding area. An ancient grave shaped like a cross called "Rappan Athuk" is rumored to exist somewhere on the isles. The book also repeatedly said "don't go down the well" as some sort of warning. The Empire has put out a reward of 250gp to the first person, or persons who manage to discover this location.
1470576270

Edited 1492903136
Ardaal info An island of cold weather and blustering winds on the other side of a shallow but stable myst tide north of Maladon. All the Nine Companies have established bases of operation in the new town of Kelna, which is located in area of the shore appearing to hold a permanent level 1 aura. The official overseeing the operation, Captain Masym, has asked parties be sent to assist scout and in part secure the island. Those heading out are advised to equip themselves with warm clothing and means to light fire in harsh conditions.&nbsp;Adventurers are advised to travel under the guise of darkness for the aura on the island appears more stable and less hazardous at night. Open jobs 1) ( updated ) A group of four adventurers, initially with the Fist when they arrived on the island, were tasked with exploring the island and haven't returned. Adventurers have located a ruin of possibly religious origin now marked on the map as the Mad Shrine where they encountered and were attacked by this party. A more recent party also encountered the rogue adventurers and lost members to their forces. The Iron Fist are willing to pay 450gp to anyone able to eliminate the threat these people pose. (Dated 25th of Quickern 987, updated 19th of Shiel 987, updated 11th of Mittern 987) 2)&nbsp;A field north of the Iron Fist camp illuminates with bright orbs of alternating colors and sizes by night. A mage of the White Horses residing in Kelna offers 50gp to anyone able to discern the source and meaning of the peculiar event. (Dated 20th of Quickern 987) 3) ( updated ) Multiple guardsmen have reported sightings of elves as well as men with curiously bright skin color. The generals wish to make contact with the presumed inhabitants and establish friendly relations. The recent war effort has caused the empire's need for allies to increase greatly and so they offer 200gp to any person able to complete this mission. (Dated 21st of Quickern 987, updated 10th of Havis 987) 4)&nbsp;The Iron Fist has deemed the first couple of miles around the town safe ground but would like to expand their knowledge of the land. They offer 50 to 150 gp for any valuable information about the island. 5)&nbsp;A huge four-horned elk has been seen aggressively eliminating other males on the fields south-east of camp Kelna. The guards tell of a thunderous sound emanating from the elk's direction whenever it clashes with a competitor. Cyna of the White Horses wants someone to bring her this animal for study, offering 100gp as bounty. (Dated 31st of Quickern 987) 6) Huge white tiger-like beasts were encountered on hills some twenty miles to the east. The predators are described as extremely dangerous and possibly traveling in packs. The Fist are looking to employ a scouting party; offering 500gp to any person able to locate the beasts' den. (Dated 33rd of Quickern 987) 7) ( updated ) A ruined construct was hauled onboard a ship south of Camp Kelna. Reported was also a metal raft lodged between some rocks near a cave entrance. A party found there a construct siphoning natural magical energy to fuel its own survival. After a brief meeting the inhabitants were left alone. Now the White Horses require an escorting party be sent for one of their mages so she may study these creatures further, offering 50gp to any signing on.&nbsp; The Fists require someone to investigate this further and offer 100gp for relevant information. &nbsp;(Dated 42nd of Quickern 987, updated 11th of Mittern 987) 8) ( updated ) Shadowy figures lurk on the eastern hills. Some guards have taken to call them goblins although they have recognized to be more akin to Shadows than actual goblins. The rogue adventuring party which used the Mad Shrine as a stronghold had some connection to the creatures as the shadows were defending it. 200gp is offered to any party able to locate where these "shadow goblins" are coming from. (Dated 2nd of Shiel 987, updated 11th of Shiel, updated 39th of Sunmar 987) 9) ( updated ) Scouts send to map the environment have found miles long scorched lines in the ground heading from the middle parts of the island to the north west (or vice versa). It was discovered that these are created by masses of burning insects traveling between two caves; one in a forest in the North and another one on the plains in the South. The Iron Fists are willing to pay 100gp per adventurer who can solve what causes this phenomenon. (Dated 32nd of Mittern 987, updated 16th of Plenth 987) 10) ( updated ) In stark contrast to the meager vegetation on the rest of the island, an area south of what are known as the "Goblin Hills" have grown to a lush forest, and that within only a month or so. The White Horses are looking to employ a party to delve into this forest and look for the source of this obviously magical event. 200gp is to be paid to everyone participating, more if critical information is brought back. A group previously sent there located areas of indubitable magical nature but the source eluded them. (Dated 33rd of Mittern 987, updated 36th of Sunmar 987) 11) ( updated ) Undead have been seen moving around and into the newly sprouted forest (see job #10). The Temple of Light wishes to see these vile creatures eradicated and their nest cleansed of its corruption. Adventurers interested are urged to speak to brother Halvar in Camp Kelna. Bounty of 20gp is to be paid per undead slain as well as 800gp if the den of these creatures is found and purified of foul magic. A prior expedition not only produced a dead adventurer but tales of horrifyingly large lizards and levitating undead as well. Extreme caution is advised. (Dated 35th of Sunmar 987, updated 20th of Havis 987, updated 30th of Havis 987) 12) A band of undesirables have set up shop in the docks of the town. Mugging bypassers and stealing from the trader and fishing vessels they've caught the notice of the Iron Fist. Running low on manpower the Fist wish to employ independent adventurers to clear the area of these pests, offering 1gp per lowlife killed and 5gp for each captured. (Dated 10th of Havis 987) 13) ( updated ) Lady Sanala Farwyn, a noblewoman of the Roses, wishes to employ some adventurers to find and take back a precious ring which has been stolen from her. Any interested look for a gnome in a red cap working evening shifts in the Pickled Stoat. The now fled grave keeper Klasg seems to have had ties to a religious cult called "The Day Walkers" who had apparently been stealing valuables, and possibly the ring. (Dated 31st of Havis 987, updated 45th of Plenth 987) 14) Two rangers from the Company of the Unicorn have gone missing. They were observed venturing out northwards on occasion before completely vanishing one day. Despite multiple attempts by their peers on figuring out their destination or purpose, the only idea they've managed to cobble together is that the pair were hunting a creature attracted to carcasses. The commanders of the Unicorns offer a 25gp per adventurer safely returned. (Dated 35th of Havis 987) 15) An aspiring alchemist of the White Horses is offering to buy any previously unknown plants; or ones that are very rare; found on the island, paying 10gp per pouch of sample he is delivered. Noted is also that harvested parts of magical beasts are also a welcomed find. (Dated 34th of Havis 987) 16) The townsfolk have started rumoring the graveyard being haunted. The Suns' inspection turned out nothing, however the keeper wasn't satisfied with this conclusion and is now offering 100gp for the removal of these hauntings. (Dated 15th of Plenth 987) 17) At the foot of the Goblin hills, a large tent has been found to appear and disappear every few days. Scouts sent haven't noted anyone or anything leave or enter it which has made the town officials all the more worried. 50gp per person has been put forward as a reward for removing this abnormal structure. (Dated 15th of Plenth 987) 18 An imperial ornithologist in search of the legendary Roc is looking to hire a capable group to travel deep inland, climb the mid-island mountain and report back any possible clues or sightings of large avians. (Dated 21st of Plenth 987) 19) An auction for a passed away merchant's stock is planned to take place soon. The auction holder is looking to hire tough adventurers to keep the order for the duration for a pay of 30gp each. (Dated 23rd of Plenth 987) 20) The White Horses haven't heard back from a team of scribes tasked with mapping out a cavern previously found and briefly explored by a band of adventurers. These scribes also had with them a crate of magical tools. The Horses are offering a sizable reward per company asset retrieved and returned, be that a scribe or magical implement. (Dated 42nd of Plenth 987) 21) The Suns are looking for a woman who escaped solitary confinement after being brought in for usage of banned spellcrafting practices. A bounty of 500gp has been placed on her head. More details available from the "Temple of Light". (Dated 44th of Plenth 987) 22) The Red Dragon Brigade is hiring guards for their new remote base of operations, Cardinal, on an island few miles northwest of Kelna. They promise a steady wage of 3gp a day to those who've proved their ability and reliability in company work (at least 5 renown with a Company) and half that for less accomplished adventurers. (Dated 30th of Plenth) OOC: Taking on this job will put your character out of the loop for at least 2 months of in-game time; but it is a safe way to earn during downtime. 23) From around mid-Plenth, the Lions' scouts have noted the fauna on the plains to have greatly diminished in numbers. No obvious cause has been determined. Be it a yearly natural occurrence, a disease or a foreboding sign of devilish witchcraft, that is taking place on the island has the companies worried. They will reward a successful investigation into the matter with 2000gp and access to fine quality armory. (Dated 2nd of Calsar 987) 24) Two fishermen were found delusional, floating on a piece of their wrecked boat on the sea west of Kelna. They appeared to ot have memory of what happened and only muttered of "silent guns at zero dark thirty" when asked of the incident. They went missing two months later. A bounty of 200gp per person has been placed by the Red Dragon Brigade. (Dated 6th of Calsar 987) 25) Eoghan Cardus, a renowned associate of the Roses and a former member of the Rising Suns looks to hire a band of treasure hunters to bring him relics left by the civilization that occupied the island previously, paying double the appraised price. (Dated 6th of Calsar 987) 26) An adventuring party recently discovered an anti-magical phenomenon on the fields north of Kelna. Scholars dispatched by the White Horses request aid, as they suspect someone is attempting to sabotage their research into the matter. Pay to be negotiated. (Dated 7th &nbsp;of Calsar 987) 27) A young couple in the Lilac Quarter claims their home has become haunted by their late daughter's spirit. Their pleas for help have been denied by both the White Horses and the Rising Suns. Anybody who think they can deal with the situation are urged to speak to Miss Eline, a clothier in The Veil. (Dated 5th of Calsar 987) 28) Rats in the market district are becoming increasingly brash in their pilfering for food and notably massive in size. Even after receiving aid from some Companies the vendors complain that the few blades they have been assigned barely do more than stave off the rodents and are now offering 5gp per animal as bounty and a total of 150gp for permanently eliminating the problem. (Dated 9th of Calsar 987)