GM Post - Introduction - Players are free to respond in character as often as desired until combat begins. GM will progress the story line at regular intervals. ((I've posted this a little early but won't be able to have any additional responses until tomorrow)) You have received word from Agela that your aid might be
needed. As you are ushered into her
office, she looks up from a document she is writing and smiles. Ladies
and Gentlemen, please, come in and a seat.
Standing up from her desk she waves for each of you to have a seat. I have
received word of some live-stock that has been going missing on one of the
northern fields. Upon investigation we
have found a giant ant hive. Apparently
these things are big enough to take down a horse and strong enough that 2 of
them are able to carry the horse away. Shuddering
momentarily she resumes, Well, we can’t
let them stay, so we’ve come up with a plan.
There’s no telling how many are inside the hive, but I put our resident alchemist, Poppy, to work
on coming up with a solution and what she has brought me should work. Reaching to the bottom shelf behind her
desk she carefully selects a package and placing it on her desk un-wraps a
rather large flask with a big cork stopper and blue shimmery liquid inside. Poppy
assures me that it is stable but...I would still handle this with care. She reaches behind her desk and pulls a
smaller vial. So, what you are going to
need to do is enter their hive, go to the first chamber you can find and then
pour the contents of the small vial into the big one, give a swirl for good
measure and then get out. Poppy said it
should take a minute or 2 for the fumes to start pouring out of this thing, but
once they do start, it’ll quickly get hard to see in the room. The fumes should travel down, and permeate
through the whole hive, killing them off.
She wasn’t certain what the effects of the fumes would be on you so…I would
just try to not inhale it if you could. So, any questions?