Doc said: Razzed25 said: Perhaps the devs could release a video or instructions on how it works currently so that the "average" user can see how difficult and unintuitive it is. Maybe we can then start concentrating on ways they can make it better and more usable instead of endlessly asking/voting for updates. I want Homebrew compendiums as well and am almost ready to pull the plug on my Roll20 subscription because it is VERY important for me to use all of the homebrew content that I have access to and would like to use in multiple games. The current model makes this so tedious as to be impossible. I believe there should be a way that these items can be linked to an account and not required to be transmogrified from game to game within an account. I have to admit, I'm still largely just wondering how difficult this can possibly be
for many of the users of this site. I may, admittedly, be oversimplifying, but it seems like it has to just be a database. How hard can
it really be to enter things in even a very clunky database, as compared to writing API scripts and custom sheets and
all that sort of thing? I can understand that the average user might
have trouble with it, but for those of us who are used to dealing with
any kind of code--or less user-friendly sorts of databases--it's just
hard to imagine it being that prohibitively difficult. At the very least, an example of how difficult it actually is would do a lot to satisfy my curiosity! Okay, I shall humor you, so that you can see exactly how clunky this can possibly get. Name Prefix First Middle Last Suffix Stats (Str, Dex, Con, Agi, Int, Wis, Luck, etc.) Stat 1 Name Minimum / Initial Current Maximum Button to add Stat 2 Name Minimum / Initial Current Maximum Incrimental Abilities Ability 1 Name Minimum / Initial Current Maximum Button to add Ability 2 Name Minimum / Initial Current Maximum Incrimental Skills Weapons Armor Rings Clothes specific equipment slots for games like 3.5e or even 1e & 2e that doesn't exist in systems such as 5e. (good ol' Drag & Drop) See, the problem is that last one being a logistical nightmare. Yes, in most cases, You will find that Patchwork is best work. I fully and wholeheartedly agree... but only because there's nothing better currently available to me, and for no other reason. If me and my players had the money for it, we could easily move our entire campaign to somewhere like WorldAnvil or similar sites. I've been at it for longer than this idea has been posted on this site, constructing this massive intricate world in my head, evolving it organically as I figured out what each thing does and explored how it works and functions in my mental simulations. My content is my own, and it would take me many lifetimes to write about everything I've created in my mind over the years... that being said, I don't want to need to make a sheet for 50+ Races every time I start a new game, and would much prefer being able to Drag & Drop the Sheet in so that I'm capable of having my games more often than once a week please and thank you, because I would love being able to have 3-4 games a week, but it takes so much work to prepare everything. Oh, and let's not forget the logistical nightmare of the customizable UI Layout.