
This would be like a campaign taking place on the island but your characters are removed from the "timeline" of the phases and put into an ongoing adventure starting at level 1 that moves along at its own pace. Instead of being clunky like most play-by-post adventures we would use the benefits of the VTT to simulate combat and have our own map to move our tokens too. The pace would be basically determined by the players instead of slots and the group would be consistent. The setting would be the island and the adventure would have tie-ins to things that happened in the world. So .. sort of a campaign set in a living world. This extra gameplay is for players interested in having a more consistent gaming experience along with their island experience. Leveling would progress at a slower pace depending on encounters and goals being met. I would probably start with one journey on the Iron Kelpie and have more interactions with the captain and crew offering a fuller experience with the details of the journey and then getting to the island and continuing the journey interacting with player characters as NPCs etc. I think it could be fun if we had a consistent group(s) to do it. I am willing to run 2 separate adventures I already have ideas for. You would make level 1 characters for this adventure. They would not level with MP and you would not gain KP. This would be separate from the main island goings on but would be in the world and may have effects on the world and the world changes may effect it. If you are interested in this sort of adventure please express your interest in this thread. (even if you expressed interest before)