
I've been using Roll20 for several years now but I have not been that close acquaintances with the LFG system/forum/whatever. This is thanks to how I normally choose my players (a more direct way) and how US oriented Roll20 is (the sessions of other GMs are usually in times I can't join them). I've been reading about the problems other people have had though and had difficulties relating due to not having any personal experience. After all the people in the forums have always been very helpful and constructive. This change when I decided to try and have a game of Fate. I mean roleplaying using Fate Core. My first attempt seemd like a jackpot. The gaming hours fitted very well to my schedule (due to the GM living in Europe), the setting was Star Wars (I'm a big fan but have not had a chance to RP in that universe outside KotOR) and being able to do pretty much whatever I wanted with my character. I felt we had a very good world and character creation session. Then one or two weeks later when we were supposed to have the first actual session, the campaign had vanished from my list. I though that I had been kicked out so I tried to PM the GM to ask for why. I couldn't find the GM anymore either. After having difficulties finding another Fate campaign which I could join (remember that time zone problem), I decided to do what I've usually done in these situations, I became the GM. I published my campaign in LFG and in two days I had two "applications". I felt great, this is so gonna happen. I asked a question from applicant number 1 (just to make sure we both have understood everything correctly) and never got an answer. Applicant number 2 on the other hand was very active and asked for more info concerning the campaign and he (I'm assuming he was a male) was sent an invite. The campaign could not begin until I had enough players and at this time I had 1 and 1 possible (which wasn't enough). So we waited for more. and during that time my only player vanished without ever contacting me about his departure. So my campaign never happened. Third time's a charm! I applied to a another Fate campaign. The campaign had started one week earlier so I was a bit late but was accepted in regardless (thank you). I had a quick character creation session of my own during which I understood why I got in. The GM had 4 free spots when he published the campaign in LFG. All 4 were filled fairly fast and all seemed good. About a week later they had the first session, 1 player came. 1 out of 4! to the first session. And I had read some of the applications and a few were very enthusiastic and they still were no-shows. At this point I felt really bad for the GM and decided to make it all up to him on the behalf of the no-shows and be a great player for his campaign. I accepted every suggestion he had and gave some of mine concerning my character. Later that week I had my first and the campaign its second session. I showed up on time. The GM showed up on time. The second player, never came and the campaign is on indefinite hold until more players can be found. So 3/3 I have failed to get into a Fate Core campaign. And I'm not angry. I'm not depressed. I'm not even annoyed. It has become a small inside joke among my RPing friends how I'm the armageddon of all Fate campaigns. What I am, is bewildered. If you had an appointment in "real life" and something would come up. Something smallish, but something that would eat up the enjoyment of going to that appointment, 6/10 would still go that appointment because it was scheduled first. And 99/100 of the people who wouldn't go, would still contact the person or people s/he had the appointment with the moment it becomes evident that s/he would not be showing up. In Roll20 it seems to be the opposite. I still can't to this date understand the situation in which the first applicant to my Fate campaign posted an application got and answer (in the form of a question) in less than 24 h and then just vanished. I think someone should write a book: '99 reasons why s/he didn't show up' except this wouldn't have anything to do with dating. Anyway back to the point. There are several suggestions in the suggestion area that has something to do with this issue. Such as <a href="https://app.roll20.net/forum/post/1861038/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/1861038/slug%7D</a> <a href="https://app.roll20.net/forum/post/2185689/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/2185689/slug%7D</a> <a href="https://app.roll20.net/forum/post/1252838/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/1252838/slug%7D</a> <a href="https://app.roll20.net/forum/post/2297429/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/2297429/slug%7D</a> but I feel that we should first have a constructive discussion about the matter before making several competing suggestions about the same issue. Especially when considering that most of those suggestions seem to be written in a state of anger and or frustration (states of mind which are not known for their positive effect on problem solving). So what do you think, please tell us. Edit. 9.3.2016 I created a suggestion based on Brother Sharp's idea: <a href="https://app.roll20.net/forum/post/3075915/add-an-" rel="nofollow">https://app.roll20.net/forum/post/3075915/add-an-</a>... Feel free to give it some votes. I also found another that is very close to another idea someone shared on this thread: <a href="https://app.roll20.net/forum/post/1426287/way-for-players-to-indicate-if-they-are-attending-a-game-dot-dot-dot" rel="nofollow">https://app.roll20.net/forum/post/1426287/way-for-players-to-indicate-if-they-are-attending-a-game-dot-dot-dot</a>. Feel free to give it some votes too.