NPCs have been added besides Actions. Please read over the TODO items before suggesting any features as NPCs and converting from old versions are yet to come. If you are updating an existing campaign I highly recommend you duplicate your campaign and use that to copy data over. Release 2.0.11 Features: High performance auto-calculating sheet without the lag of old versions Improved styling to match the 5e paper sheet Nearly all elements clickable to output to chat Compendium Integration for Armor, Equipment, Spells, Weapons Customizable skills Add or remove skills as desired Change ability used on the fly Translations (English, French). Looking for more translators. Repeating Resources which can track uses like Lay on Hands Repeating Spells Filterable Higher Level toggle Customizable classes Change Name, HD, or spellcasting level of the classes Custom classes Spell slots are calculated automatically and only show for the level for which is available (can be customized) Hit Dice are calculated automatically and only show for the hit dice you have Armor Covers unarmored ability cases like monk, barbarian, etc. Toggle armored or unarmored bonuses as desired (mage armor for example) Automatically calculates Equipment Gold automatically calculated Weight automatically calculated for Armor, Attacks, Equipment Equipment items are clickable (potion of healing for example) Attachers can be used to remind yourself to add to saving throws while within 10 feet of your paladin Extra features: Jack of all trades, halfling luck, Vision, movement, appearance. Settings for how to output all rolls, death saves, initiative, etc Roll settings to choose to always roll with advantage, disadvantage, or query for both Optional bonuses to all skills, abilities, saving throws, etc. Still TODO Add "+" or "-" to skill and saving throw totals NPC Actions These will likely function like attacks with heal and recharge. Legendary actions will have costs associated. Automatically calculate challenge rating based on hp, damage per round, etc. Hide non-relevant items from the "Presentation" mode (ie: Skills, damage resistances) Reduce spacing on traits/actions that aren't as long (still debating how to display this in presentation mode). fix import scripts Write conversion script (Though everyone should start over with new sheets if they are experiencing any lag) Nice to have: Spell Point values customizable Query macros (huge pain. I started setting them up, but they are so limiting. Especially with the roll advantage setting. I’ll do it at some point, but it’s a fair amount of work) Add an attack for divine smite if the player has paladin levels Elemental Adept How to Update the sheet yourself (as a mentor): Go to Github and open the RAW html and css Copy the html In Roll20 go to campaign settings and choose a custom character sheet. Choose D&D 5e as the SRD In the HTML tab paste the HTML code Copy the css from github On Roll20 in the CSS tab paste the CSS code. Hit save. Contribute: Since many have asked for it: If you appreciate what I do and want to compensate me for the countless hours that I have spent building this character sheet feel free to support me on Patreon or Paypal ( <a href="mailto:mlenser@gmail.com" rel="nofollow">mlenser@gmail.com</a> ). If you are in the EU you can email me ( <a href="mailto:mlenser@gmail.com" rel="nofollow">mlenser@gmail.com</a> ) and I will provide an IBAN number (easier for both of us). Thanks so much for your support. This Patreon campaign is not affiliated with Roll20; as such, contributions are voluntary and Roll20 cannot provide support or refunds for contributions. Please report any bugs in this thread. I will release fixes daily (hourly is more likely). Special Thanks to testers and contributors: alexander, Alzam , Brian S., BP, Chris H., Cristóbal, Doug, Jakob , Jason, Kaelev , Kevin , Mark G, Modnar Wylde, Saevar, Thorsten, Vanakoji . I'm sure I missed a few. Previous Thread