Transforming characters from D&D and Pathfinder to SSO. Unless something changes when I write the Rulebook up characters will look like the character sheet I have posted. There are the three physical attributes, Strength, Dexterity, Constitution, and the three mental attributes, Intelligence, Willpower, Wisdom. There is Charisma and the eighth attribute of Life Force. Your primary attributes convert directly to the same score minus the racial bonus in the system they we're created in and add the racial bonus for SSO. Willpower is rolled up as 4d6 and take the 3 highest dice and add any racial bonus. Hit points are doubled. Characters will have to have the strength and dexterity to handle weapons and armour. Clerics the wisdom score for spells. Wizards and Priests must have the required intelligence and willpower for each spell level. For the Ki'ar they must have the intelligence, willpower, and wisdom for each Ki level. I intend to start a new campaign in March. I have been seriously looking at creating the game itself using either the Unreal or Unity game engine. 2D hex map with tokens, turned based, and the game would have no AI. I may decide to have no campaign in Roll20 if I decide to create the game. The 8 th Attribute is your character's Life Force (LF) and is different from the other seven attributes. This is a character's spirit and it's intensity of mystical energy. Each race rolls the indicated number of D6. For each 6 rolled add 1 to a base LF of one then re-roll all the dice that came up a 6. For each 6 rolled add another 1 and re-roll until no more 6s are rolled. It is possible for a character to get a Life Force of 10 which automatically gives them Ki power, makes them Quasi-divine, and immortal. The chances for a human (3d6) are 1 in 10,077,696 so don't get your hopes up! Ki'ar comes from the ancient elven for “possessor of power” and the plural is Ki'ari. These are characters that posses ki which is equivalent to mana. Ki and mana differ by their source. Mana is derived from the Mana field which at normal strength means spells cost the listed amount and magic-users receive their magic level + LF per turn in mana generated. A stronger field will increase the mana generated and even lessen the cost of spells. A weaker field will decrease mana generation and increase that cost. At zero field strength there is no mana generated and all spells cost X5. Ki comes from a character's Life Force. A character with Ki generates their LF in ki per turn and the amount of ki they posses is indicated below. Mana is an external mystical force that depends on the Mana field and ki is an internal one powered by the energy of one's Life Force. Any magic spell can be used as a Ki power. One difference is only the material component is needed when a spell is used as a Ki power. The other is a magic-user can cast their magic level halved in spells per turn. Ki'ar can cast their full Ki level per turn. Ki'ar classes are the Eldritch knight, Magus, and Eldritch master. The Eldritch knight is a warrior that can use their ki to increase their combat abilities and cast a limited number of spells as Ki powers. A Magus is a wizard that uses ki instead of mana. An Eldritch master combines the features of both the Knight and Magus but has high requirements. To posses Ki a mortal with a Life Force of 1-9 rolls percentile dice equal to or less then the square of their LF, so a LF of 3 you have a 9% chance of having Ki. A character's total Ki is their LF times 5d20 of which they get 20% at each level till level 5 where they have 100%. Title Divine rank Life Force Ki level Ki* Supreme God 6 682 - 1000 22+ Cube LF Greater God 5 465 - 681 17+ Cube LF (90%-100%) Major God 4 216 - 464 13+ Cube LF (75%-100%) Minor God 3 100 - 215 10+ Cube LF (50%-100%) Demi-god 2 22 - 99 8+ Cube LF (33%-100%) Quasi-divine 1 10 - 21 1+ Cube LF (25%-100%) Non-divine 0 1 - 9 0+ LF X 5d20 *Those of divine status get the cube of their LF, so a LF of 12 = 12X12X12 = 1728 with their ki being within the range given. Yes, that means a Supreme God of 1000 LF has a total ki of 1 billion and generates 1000 ki/turn. The following are all the level 9-12 magics and are the greatest of the magic spells and Ki powers. These spells have no verbal, somatic, or material components. They happen simply because the user wishes it to be. Spell Level Magic / Ki Level Intelligence Will Wisdom (Ki only) 8 8 18 18 18 9 10 20 20 20 10 13 23 23 23 11 17 27 27 27 12 22 32 32 32 L 8 Create Reality I : This will establish a temporary Demi-plane in the ethereal plane of a universe. The creator locks a set amount of their mana or ki to maintain the demi-plane. Their new usable mana or ki is their maximum minus this amount. The creator can release the spell and the demi-plane will start to disintegrate. Their usable mana or ki goes back to it's maximum value. If the creator dies the demi-plane winks out of existence. Cost is triple the number of hexes. The mana or ki locked is double the number of hexes. A demi-plane with a radius of 5 hexes has 91 hexes so it costs 273 to create and locks 182 mana or ki as unusable for the creator. All Demi-planes are exact circles of a set radius. A minimum radius of 3 for at least 37 hexes. A maximum radius of 17 hexes for a total of 919 hexes. L9 Alter Reality : Can duplicate any level 1-8 magic without any components. Cost of such spells is 75% of the listed mana or ki. L9 Create Minion: This ability allows the user to create immortal minions who have a Life Force of 1 to 9 (and no bananas!). L 9 Create Reality II : This ability will create a temporary demi-plane in the astral plane under the same rules as for a temporary ethereal demi-plane as in Create Reality I . This spell can also create a permanent demi-plane in the ethereal of a universe. This plane is permanent and does not lock as unusable any mana or ki. The Demi-plane continues to exist past the death of their creator. Cost is 5 times the number of hexes. L10 Create Divine: The same as C reate Minion but will create a divine entity or raise a creature to a divine rank that is less then that of their creator.A Demigod could only create a Quasi-divine being with this ability. A Major god could create a Minor god or less. A Supreme god could create a divine being from the rank of Quasi-divine to that of Greater god. Requires the transfer of Life Force to create. L1 0 Create Reality III : Creates a permanent demi-plane in the astral plane or creates a temporary world-plane in the ethereal plane of a universe. L11 Create Reality IV : Creates a permanent world-plane in the ethereal plane of a universe or creates a temporary new universe in the astral plane. L12 Create Reality V : Creates a permanent universe in the astral plane.