
I've never been fortunate to play traditional D&D with a decent game master, so I've been game mastering my own homebrewed medieval fantasy and futuristic games for about 10 years now.
My tales and the adventures of my players span over detailed continents and intricate architecture, and before I moved away from my main player base, we'd sit around what ever table we could find and papers would be scattered everywhere. I have 3 binders full of maps and characters from previous adventures!
The current system works great for short campaigns and few characters, but once 20+ pages are added, it takes awhile to scroll and search for needed assets and continue game mastering. I suggest a hierarchy system to allow easier management of these key assets. for example, I could have a folders in the page menu structured like so:
Temple of Illusion
-Entrance
-Hall of Spring
-Gusty Shrine
-Rolling Swamp
-Hall of Fall
-Leafy Ocean
-Nevergreen Field
City of Endercage
- Wagon's End Tavern
- Townsquare
- Prison cells
I think the same thing for handouts would work great, so that I could give each player their own class progression sheets, rather than handing them a 15 page level up document on Google Drive.
Thank you Roll20Devs for allowing me to tell interactive stories from wherever I may end up in life!