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[DnD 4e] Setting up Critical Hits Success with Ability Damage?

I'm not great at explaining this, so reach through the monitor to smack me if you need more / a better description of what I'm after.  Basically, I'm doing my first real campaign with roll20 (after a bunch of half-assed effort) and one of the monsters listed has an attack that reminds the DM of how things work when you get a critical hit.  The damage die are maximized save for any bonus damage.  So - as in the example of the monster - a greataxe deal 1d12+11 damage on a regular hit, but 1d12 + 23 on a critical hit.  The reason being that it maximizes the initial d12 and adds in a bonus die.  So, the formula for pnp would look like, "1d12 (maximum: 12) + 11 (static damage mod) + 1d12 (bonus crit die)" or something like that. I believe that there's an option to have an attribute in the standard journal of the 4e system (4e sheet not used) where the attribute "Dmg" can have a "current" value that is the regular damge (1d12+11) and a "max" value that is the critical damage (1d12+23).  I * think * I saw something about how to achieve this operation in roll20 somewhere else, but I can't find it in the wiki doc's I've reviewed (and I've bookmarked a lot of those).  If the standard for this monster's attack looks like: "Greataxe" "/emas @{selected|token_name} slashes out for [[d20+@{selected|Atk}]] to hit vs @{target|token_name}'s AC @{target|AC} and deals [[@{selected|Dmg}]] damage" ... than what do I need to add to set it up so that on a critical success the max damage value is used? Is this even possible? Thanks in advance!
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Hi, SergeTroy . You can access the Max value of an Attribute (e.g. one named Dmg, which can be called by @{selected|Dmg}) by adding the "max" flag to that Attribute's call (e.g. @{selected|Dmg|max}). See: Using a Selected Token with a Macro You might modify your "standard monster attack" to include this maximum value, like so: /emas @{selected|token_name} slashes out for [[d20+@{selected|Atk}]] to hit vs @{target|token_name}'s AC @{target|AC} and deals [[@{selected|Dmg}]] damage (![[@{selected|Dmg|max}]]!)
Silvyre said: Hi, SergeTroy . You can access the Max value of an Attribute (e.g. one named Dmg, which can be called by @{selected|Dmg}) by adding the "max" flag to that Attribute's call (e.g. @{selected|Dmg|max}). See: Using a Selected Token with a Macro You might modify your "standard monster attack" to include this maximum value, like so: /emas @{selected|token_name} slashes out for [[d20+@{selected|Atk}]] to hit vs @{target|token_name}'s AC @{target|AC} and deals [[@{selected|Dmg}]] damage (![[@{selected|Dmg|max}]]!) Okay, so basically set it so that it would be a query roll check or whatnot, and use that damage as an alt.  Hmm, interesting.  Guess it's probably an API option than to intuitively decide between current and max on an attribute based on critical success or failure?  Would make sense.
Yes; you would either need a specialized Roll Template or an API script to conditionally hide and display strings of text in a macro.
Silvyre said: Yes; you would either need a specialized Roll Template or an API script to conditionally hide and display strings of text in a macro. Alright, gotcha.  Something else to figure into expenses when student aid kicks in for spring (Mentor Membership!).  I can explain how vital that is for school, surely?  Promotion of creativity, solving problems, thinking ahead towards coding by discussing  such with peeps that ACTUALLY know what they're doing ...  Seems clear cut to me!  xD