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[PF] Buffs from character sheet on quickbar

I am not sure if this is the place to post it, so sorry if it's not. And if this has been asked sorry as well, I was literally looking for anything about it for 5 hours with no luck. And then there's my English, sorry for that as well. I started playing on roll20 few weeks ago and I'm having a blast with it, however it seemed a little raw to me, at least the way it was introduced to me, so I started creating some macros right when I discovered them just to make it less like a math class and more like a game. Now I see tons of possibilities with macros ( ͡° ͜ʖ ͡°) Recently I found out about buffs, how do they work and what a great thing it is for Power Attack, Rage, Enlarge, etc however what bothers me is that I can't find a way to put 'em on a quickbar... There's @{buff1_Toggle} ,  @{buff2_Toggle} ,  @{buff3_Toggle} etc, however all it does for me is showing if the buff is currently in use by displaying 1 or 0, and I'd like a quickbar button to enable/disable it be clicking on it, just so I don't have to go into the character sheet over, over and over again. Is this possible? Is there anything like, I don't know,  @{buff1_Toggle_on},  @{buff1_enable} or anything like that?
Like the idea
1456086792

Edited 1456086929
Hi, Bartłomiej W. I think what you're referring to as "buffs" are just Attributes . Only Settings Macros and Abilities can be placed in the Macro Bar , so you could place your Attributes within one of those, and have that show in up the Macro Bar. Regarding modifying Attributes from a macro: unfortunately, this can only be done using an API Script . (Access to the API is only available in games in which the game's Creator has an active Pro subscription.) You might alternatively look into Roll Queries (e.g. ?{Power Attack|No, 0|Yes, 1}) to dynamically handle the application of "buffs" within your macros.
1456089425

Edited 1456090012
I am pretty sure I mean buffs, however I'm as new to macros, as I'm new to this site, so I don't know. None the less, here's the screenshot of what I mean. And the "Buff check" was made with a simple macro: &{template:pf_attack} {{character_name=Buff check}} {{subtitle}} {{* Raging?*=[[@{Shanroth|buff1_Toggle}]]}} {{* 2H Power attack?*=[[@{Shanroth|buff2_Toggle}]]}} {{* 1H Power attack?*=[[@{Shanroth|buff3_Toggle}]]}} {{description=**Only one power attack can be active at a time!**}} Shanroth is my 4lvl barbarian. I'm pretty sure this clears things out. Edit: Also in case if there's anyone wondering.. there are two version of power attack due to it's nature in regard of two and one-handed weapons. (x1.5 bonus damage for two-handed).
1456089850

Edited 1456089899
If you scroll up on that Character Sheet and tab over to Shanroth's Attributes & Abilities Tab , you'll be able to find the Attributes associated with each of your "buffs". For example, the "buff" for rage is associated with the buff1_Toggle Attribute. When you check a "buff's button" on that Character Sheet, the Character Sheet changes the value of that Attribute from 0 to 1.
1456090332

Edited 1456091152
I see, that's handy. However I don't see anything associated with the "check square" thingy. It lists all the changes buff does to the character, but not the thing I need in order to make a turn on/off macro out of it. Edit: Wait, I think I got something, I'll post here if it'll work. Edit2: Alright, so it simply cannot be done without API... that's unfortunate. However thank You a lot, I did actually learn something.
You're quite welcome; happy rolling!
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Sheet Author
You'll have to trigger buffs from the sheet.  ;-(