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[PF] Iterative attacks

February 22 (9 years ago)
I added an a fire damage mini macro into my weapon macro, but on subsequent attacks it doesn't calculate it a second time. I've tried adding it into the 2nd attack macro but nothing happens. Am I missing something? I saw the "Attack and Damage Effect" area but you can't put in a randomizer just a straight number. I got no problem with rolling a seperate 1d6 I guess, but with everything else; I figured elemental damage option would be a thing.
February 22 (9 years ago)

Edited February 22 (9 years ago)
Hi, Craig P. Which Character Sheet are you using? Also, could you please post your
  1. "weapon macro"
  2. "mini macro"
  3. "2nd attack macro"
Thanks.
February 26 (9 years ago)

Edited February 26 (9 years ago)
Pathfinder character sheet

I edited the standard attack marco:
&{template:pf_attack} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + [[ @{total-attack} ]] ]]}} {{damage=[[ @{damage-dice-num}d@{damage-die} + [[ @{total-damage} ]] ]]}} {{fire damage=[[1d6]]}} {{crit_confirm=[[ 1d20 + [[ @{total-attack} ]] ]]}} {{crit_damage=[[ [[ (@{damage-dice-num} * (@{crit-multiplier} - 1)) ]]d@{damage-die} + [[ (@{total-damage} * (@{crit-multiplier} - 1)) ]] ]]}} {{type=@{type}}} {{description=@{notes}}} @{iterative_attacks} @{macro_options}

and added the fire damage aspect.  When I tried to do the same thing to the Iterative attack marco, nothing happened.

Bromadin Forgeslag is the character name in the Stalgast game.
February 26 (9 years ago)

Edited February 26 (9 years ago)
vÍnce
Pro
Sheet Author
Hi Craig.  You have the right idea.  Roll templates post only the last property if it encounters multiple versions of the same property.  So, when you ad {{fire damage=[[1d6]]}} multiple times, ie in your iterative attacks, it will only run the last one.  Either create unique property names such as {{fire damage=[[1d6]]}}, {{fire damage2=[[1d6]]}}, {{fire damage3=[[1d6]]}}, or even add spaces after the property name {{fire damage =[[1d6]]}} see image.

Hope that helps. Cheers