UPDATE - 19:21EST 013MAR2016 Time Bracket: Primary game: Sunday @ 3pm Schedule spreadsheet here . Please input your name and availability, even if you think you can't make the initial time! System: GURPS 4th Edition Genre: Modern - Crime, Empire-Building I've played so many games in the last 6 months that either petered out or just flopped. I've been taking most of that time to delve into GURPS - a passion of mine, since it's such a thorough toolkit for designing your own games. I don't think I'm ready to DM, exactly, but I'm not going to get any *more* ready until I run a session. It might suck - a lot - and it might be awkward and I damn well may make some really bad organizational errors, but no one ever learned from merely doing easy things and succeeding all the time. If you're interested, please respond with an answer to the following questions: What length game are you looking for? One-and-done? Adventure-length? Campaign? What genre do you prefer or are interested in? Any deal-breakers - genres you won't touch? If I set a day of the week, what days are good for you? Depending on interest, I may have a supplemental day for additional RP. <UPDATE> Fill out a row on the availability spreadsheet, linked at the top. What is your practical experience playing RPGs, and GURPS in particular? Veterans are useful (I could always use the help) as are newbies (I learn a lot by getting inexperienced players up to speed). There are a couple of disclaimer points to put forward for the benefit of all: Depending on the genre and theme of the campaign, I will put together a variety of race, class, and/or profession templates. There's lot of room for flex, but templates give players an easy layering system to develop a good base character with a bit of balance. It also gives a bit of structure, which is important in such a potentially chaotic environment as GURPS. Which leads me to... I hate, loathe, and will bring down the wrath of all things dark and terrible on players that gum up the works. There are several behaviors that can - and often do - destroy a session (often in a slow, painful manner). These abusive and obnoxious qualities can and will get you shown the door. The following is not an all-inclusive list of the types of player I will purge with extreme prejudice: Munchkin Power-gamer Min-maxer Rules Lawyer If that seems a bit harsh, understand that I will work with anyone to a point, and that point is when the game itself starts to break down and the rest of the players suffer for it. I will use Dropbox to proliferate any assets or files that might be necessary, such as GCA character sheets. If I can't put it on Roll20, I'll use Dropbox. Here's what you can expect from me as a DM: Regular sessions. I have a newborn in the house and no job to attend, so interestingly I crave the structure. You can expect me to produce weekly sessions at reliable times - unless someone ends up in prison, we're dying at the ER, or I have a mental breakdown, at which time I will instead reschedule for later in the week. A steady game pace. There will be something to do in each session. My goal is to make sure that I know everyone's characters and their interests, and keep the everyone involved, and happily so. I also aim to keep my own rules lawyering to a minimum: once the session begins, I'll do my best to avoid cracking open a book in order to give you, the players, a good answer. If I have to, I'll make a ruling on an issue and then either certify or clarify it later. It'll give me an idea of what rules are important to keep handy, too. Rewards for exceptional play, including clever solutions, good teamwork, excellent in-character actions and choices, and game momentum. Rewards include not only the traditional extra character points, but special rewards that suit the situation. Of course, an excellent session is its own reward, but we all like the shinies . Plenty of hands-on support. Pretty much everyone is welcome, but I especially am looking for: GURPS veterans who recognize potential pitfalls and understand what makes the system run like a well-oiled machine. Anyone who has experience navigating the Roll20 UI and setting up assets/characters/etc. I can do it, but it'd be nice if there's someone to answer more technical questions on the fly. And that's about it. Feel free to ask me any question and I will answer it here post-haste.