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Text Formatting in Chat box

October 28 (12 years ago)
I know a few players that like to use things like bold or italics to show various modifications upon actions/speech in chat.

While there is currently an emote command I feel it would be rather useful to add bold/italics/underline/strikethrough to chatbox text. Possibly similar to Google's _text_, *text*, -text- style.

October 28 (12 years ago)
Axel Castilla
KS Backer
Yeah, I'd also like to see more Text Chat box options, especially because I play via text for keeping things more focused. This has been discussed in some threads.

Right now I remember these:

"Chat Modalities for Roll20"
(http://community.roll20.net/discussion/1096/chat-modalities-for-roll20#Item_1)

"Storytelling or Mechanics/Visual Aids"
(http://community.roll20.net/discussion/755/storytelling-or-mechanicsvisual-aids/p1)
October 29 (12 years ago)
Ah cool. Thanks for the links.

Hmm I like a lot of your ideas in the first one so I'll list the ones that seem to pertain the most to this here:

Font Controls:
Would be very useful to be able to change font size particularly(and implementing font is generally linked to font size from my experience so no reason not to do that too.) I think this should extend to also be able to italicize/bold/strikethrough parts of a text string.

Alias: A quick and dirty alias command would be rather useful. Though if they give enough control over the chatbox it should be easy enough to macro it. That said if it ends up being too complicated to give full control over the text, a simple alias command would be nice.

Emote: It does already exist. This is one of the reasons I am for full control over text box. I would much prefer it doesn't do the blocky bold italics box for every emote. I think it would cleaner as just a simple italicized(or just plain) text without the large orange box and bolded text.

Narrate: I think this should just be covered by selecting a font style.

OOC: Already somewhat implemented. That said, a quick /ooc command would help and should be simple enough to implement.

Player Colors: I don't think colors should be bound to players long term. I do think adding a text color selected would be a good idea though.

Those are all the main things from the first link that I think pertain to this.

As for the second link: I think bolding and giving text a certain font would work fine for narration in the interim until we get something prettier.
October 30 (12 years ago)
Axel Castilla
KS Backer
Alias: A quick and dirty alias command would be rather useful. Though if they give enough control over the chatbox it should be easy enough to macro it. That said if it ends up being too complicated to give full control over the text, a simple alias command would be nice.


Definitely an /alias command is much more immediate than creating a new character in Roll20 in the first place, and then picking its identity from that point in the Text Chat box.
October 30 (12 years ago)
Yeah, my feeling on most of these ideas is: they should all be future additions as long as they...
-don't overcomplicate things
-don't clutter the interface or turn it into a giant list of things to remember.
-make things easier for players/GMs
-will be at least semi-commonly used
That's why I'm a bit iffy on the mood idea from the other thread. I wouldn't really want too much more added interface wise when it would be easy enough to (mood) at the beginning of a string rather than having a new textfield/button.(granted that is a little hacky)
It would be nice to see some of these features in the near future but I'm not entirely sure on what the priorities are right now and what they are using to code everything, so not quite sure what to expect there.
October 31 (12 years ago)
Axel Castilla
KS Backer
Yeah, my feeling on most of these ideas is: they should all be future additions as long as they...
-don't overcomplicate things
-don't clutter the interface or turn it into a giant list of things to remember.
-make things easier for players/GMs
-will be at least semi-commonly used
That's why I'm a bit iffy on the mood idea from the other thread. (. . .)


Agreed.

Actually, the post with the "mood" idea --along with so many others-- appears as quoted (blue boxed) text because it was written by a friend, not me, and in a different context. The point is that there are many ways of expanding Text Chat, but my intention isn't to implement all of them!

Rather, it's about offering suggestions because definitely, some additional Text Chat features will improve text based online role playing --my approach.