OK, so I was just constructing a Leverage-Game today. And building up those pools of different dice can get quite annoying. (I also read this post .) So I found a quite fast solution and I wanna share it. I made the characters, making the Attributes (Agility, Alertness, Intelligence, Strength, Vitality, Willpower) to be actual Attributes in Roll20. Their values correspond to the die-size (D4 = 4; D6 = 6; ...). The roles (Grifter, Hacker, Hitter, Mastermind, Thief) are defined as Abilities. And this little code goes into any one of them: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- /roll d10 + ?{Attribute|Agility,d@{Agility}|Alertness,d@{Alertness}|Intelligence,d@{Intelligence}|Strength,d@{Strength}|Vitality,d@{Vitality}|Willpower,d@{Willpower}} + ?{Speciality / Asset|0}d6 + ?{Distinction|None|Help,d8|Hindrance (Plotpoint!),d4} --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Note that the d10 in the beginning is the value of the given Role and should be adjusted accordingly.) Now have a token on your table, representing your character and check the "Show as Token Action" box. If you click on the token, you'll get to choose on which Role you're gonna make your roll. Roll20 is then gonna present you three dialogs: 1. Pick your Attribute 2. Enter how many D6s you gain from Specialities or Assets 3. Pick if you use a helpfull, hindering or no Distinction I think this could easily be adapted to other Cortex Plus Systems. And of course you might exchange the Abilities to any other basic "trait" from your System (Affiliations in MHRP, Attributes in Firefly, Relationships or Values in Smallville...) Have fun!