Hello everyone. I am in dire need of finding a PnP system which would be suited for my strange needs. I am well familiar with only D&D 3,5 and WFRP 2nd edition so feel free to suggest any other system but please do try to make sure your suggestion is valid when considering my need (below). I'm looking for a system which is either a) realistic or b) has a deep and tactical combat system. With "realistic"it's easier to say what I don't mean by it than what I do.Here are some examples: 1) In general RPG systems have HP/Life/etc. which you lose when you take damage. First you can lose 500 hp and there are no actual effects what so ever but when you lose the last 1 hp which drops you below 1/0/-9/etc. you suddenly go unconscious/die/etc. This is not what I mean by realistic.In a realistic system there shouldn't an abstract buffer which you can lose before anything actually happens and the suddenly you just die. 2) In D&D 3,5 you cant' just attempt to do something. You need to have a skill/feat/skill trick/etc. first. Eg you can only use bluff in the specific ways stated in the rules but if you get a certain feat you get some extra option for it. This is not realistic. Sure person A can be better at bluffing than B in certain ways/situations/etc. but you should not be reguired to "unlock" these things. 3) The rules should not create clearly unrealistic situations. D&D 3,5 is filled with these, eg you put a rogue in a 10*10*10 feet box and cause an explosion in it which affects lets say 25*25*25 area the rogue can just say evade and nothing happened. With deep tactical combat I basically mean that the combat should not be based on just "who has the most brute force". In D&D 3,5 it's all about the level, the amount of gold they have used for their equipments and how well the characters are built (which almost always comes down to how well are you abusing OP combos the writers never meant to be eligible). In WFRP the system isn't just about level and gold or even the build but the combat is too static (not enough actual tactical options). Here are 3 suggestions I found from other forums and shortly what was said about them so it would be nice that if you have experience with them you could tell a bit more about them.
Deadlands:
It's a 1800's style
"Weird Wild West" game and It's very deadly. And the gun combat is
realistic. You take damage to specific body parts: (Head, Arms, Legs, and
Torso), and the wounds can fester and cause you to lose limbs (That's the
downside of 1800's medicine.) But the system is well done. Unlike in games like
DnD, where a level 1 guard can't hurt a level 10 barbarian. In deadlands, a
well placed shot with a shotgun is going to take out any tinhorn.
Cyberpunk:
With its Friday
Night Firefight rules, based on FBI ballistics data, it's deadly lethal, quick,
and playable.
The Riddle of Steel:
The combat system is
quick, fun, and playable. It has a resource-allocation system that approximates
the realities of fighting. Damage is divided up into three categories, which
represent both short and long-term effects of being struck. Wounds are bad. Thanks in advance to anyone willing to help!