This is a simple albeit very long macro for AD&D that i made which generates random computations for all the treasure types from A to Z. By default it whispers these to the DM. While it offers quantities for each category, it does not for example, give values or forms to gems & jewelry, or specifics about what item is generated. Those details require Rollable Tables which are much more work to add into an existing game -not complicated, just meticulous. Anyway, i spent enough time reinventing the wheel on this one i opted to share it here with the community. I made all the boring, repetitive calculations for you so that you don't have to. In any event one difference you will notice with how i reproduced the math is that if a coin has a "chance" of occurring, it usually occurs. Only the overall average is adjusted to compensate. For example if the Monster Manual stated a 10% chance of 1d4*1000 gp occurring, i plugged in a formula closer to 1d4*100 (250 average) gp occurring 100% of the time -though my actual formula might be closer to (d6-1)*(d21-1) to allow a range between (0-500), still averaging 250. Soooooo.... flame away folks! I am clad in my fire-proof asbestos underware! :) /w GM &{template:default} {{name=TREASURE!}} {{Coins, Gems, Jewels & Magic}} {{?{Treasure Type?| TT:A, TREASURE TYPE: A CP: [[(d71-1)*(d51-1)]] SP: [[(d22-1)*(d101-1)]] EP: [[(d99-1)*(d51-1)]] GP: [[(d89-1)*(d101-1)]] PP: [[(d51-1)*(d6-1)]] Gems: [[d26-1]] Jewelry: [[d19-1]] Magic(A) [[d10>8]] Magic(B) [[d10>8]] Magic(C) [[d10>8]]| TT:B, TREASURE TYPE: B CP: [[(d4)*(d41-1)*(d101-1)]]! SP: [[(d41-1)*(d101-1)]]! EP: [[(d5-1)*(d41-1)*(d101-1)]]! GP: [[(d2-1)*(d39)*(d99)]]! Gems: [[d4-1]]! Jewels: [[d2-1]]! [[1d33>33]] Swords! [[1d33>33]] Armor! [[1d33>33]] Weapon!| TT:C, TREASURE TYPE: C CP: [[(d53-1)*(d101-1)]] SP: [[(d41-1)*(d101-1)]] EP: [[(d11-1)*(d101-1)]] GP: nill PP: nill Gems: [[d9-1]] Jewelry: [[d6-1]] Magic(A): [[d10>10]] Magic(B): [[d10>10]]| TT:D, TREASURE TYPE: D CP: [[d901-1]] SP: [[d1951-1]] EP: [[d1351-1]] GP: [[d3501-1]] PP: nill Gems: [[d4-1]] Jewelry: [[d3-1]] Magic(A) [[(d20>18)]] Magic(B) [[(d20>18)]] Potion: [[(d20>18)]] | TT:E, TREASURE TYPE: E CP: [[(d23-1)*(d51-1)]] SP: [[(d27-1)*(d51-1)]] EP: [[(d71-1)*(d51-1)]] GP: [[(d46-1)*(d51-1)]] PP: nill Gems: [[d3-1]] Jewelry: [[d2-1]] Magic(A): [[floor(d4/3)]] Magic(B): [[floor(d4/4)]] Magic(C): [[floor(d4/4)]] Scroll: [[floor(d4/4)]]| TT:F, TREASURE TYPE: F CP: nill SP: [[(d43-1)*(d101-1)]] EP: [[(d79-1)*(d51-1)]] GP: [[(d89-1)*(d101-1)]] PP: [[(d43-1)*(d16-1)]] Gems: [[d8-1]] Jewelry: [[d2-1]] Magic (A): [[floor(d10/8)]] Magic (B): [[floor(d10/8)]] Magic (C): [[floor(d10/8)]] Potion: [[floor(d10/8)]] Scroll: [[floor(d10/8)]]| TT:G, TREASURE TYPE: G CP: nill SP: nill EP: nill GP: [[(d501-1)*(d101-1)]] PP: [[(d43-1)*(d51-1)]] Gems: [[d9-1]] Jewelry: [[d4-1]] Magic(A): [[floor(d20/14)]] Magic(B): [[floor(d20/14)]] Magic(C): [[floor(d20/14)]] Magic(D): [[floor(d20/14)]] Scroll: [[floor(d20/14)]]| TT:H, TREASURE TYPE: H CP: [[d351-1)*(d51-1)]] SP: [[(809-1)*(d100)]] EP: [[(d201-1)*(d101-1)]] GP: [[(d771-1)*(d101-1)]] PP: [[(d47-1)*(d61-1)]] Gems: [[floor(d100/d3)]] Jewelry: [[floor(d50/d3)]] Magic(A): [[floor(d20/18)]] Magic(B): [[floor(d20/18)]] Magic(C): [[floor(d20/18)]] Magic(D): [[floor(d20/18)]] Potion: [[floor(d20/18)]] Scroll: [[floor(d20/18)]]| TT:I, TREASURE TYPE: I CP: nill SP: nill EP: nill GP: nill PP: [[(d43-1)*(d31-1)]] Gems: [[floor(2d20/d6)]] Jewelry: [[floor(d20/d6)]] Magic(A): [[d20>18]]| TT:J, TREASURE TYPE: J CP: [[(d8-1)*(d9-1)]] SP: nill EP: nill GP: nill PP: nill Gems: nill Jewelry: nill Magic: nill| TT:K, TREASURE TYPE: K Copper: nill Silver: [[(d8-1)*(d7-1)]] Electrum: nill Gold: nill Platinum: nill Gems: nill Jewelry: nill Magic: nill| TT:L, TREASURE TYPE: L CP: nill SP: nill EP: [[(d8-1)*(d5-1)]] GP: nill PP: nill Gems: nill Jewelry: nill Magic: nill| TT:M, TREASURE TYPE: M Copper: nill Silver: nill Electrum: nill Gold: [[(d5-1)*(d6-1)]] Platinum: nill Gems: nill Jewelry: nill Magic: nill| TT:N, TREASURE TYPE: N CP: nill SP: nill EP: nill GP: nill PP: [[(d13)*(d2-1)]] Gems: nill Jewelry: nill Magic: nill| TT:O, TREASURE TYPE: O CP: [[(d26-1)*(d51-1)]] SP: [[(d17-1)*(d101-1)]] EP: nill GP: nill PP: nill Gems: nill Jewelry: nill Magic: nill| TT:P, TREASURE TYPE: P CP: nill SP: [[(d43-1)*(d101-1)]] EP: [[(d31-1)*(d51-1)]] GP: nill PP: nill Gems: nill Jewelry: nill Magic: nill| TT:Q, TREASURE TYPE: Q CP: nill SP: nill EP: nill GP: nill PP: nill Gems: [[(d16-1)]] Jewelry: nill Magic: nill| TT:R, TREASURE TYPE: R CP: nill SP: nill EP: nill GP: [[(d81-1)*(d101-1)]] PP: [[(d71-1)*(d101-1)]] Gems: [[(d11-1)]] Jewelry: [[d7-1]] Magic: nill| TT:S, TREASURE TYPE: S CP: nill SP: nill EP: nill GP: nill PP: nill Gems: nill Jewelry: nill Magic: [[floor(d10/d7)]] Potions| TT:T, TREASURE TYPE: T CP: nill SP: nill EP: nill GP: nill PP: =nill Gems: nill Jewelry: nill Magic: [[floor(d10/d8)]] Scrolls| TT:U, TREASURE TYPE: U CP: nill SP: nill EP: nill GP: nill PP: nill Gems: [[(d82-1)]] Jewelry: [[(d29-1)]] Magic: [[(d9-1)]] items excluding potions & scrolls| TT:V, TREASURE TYPE: V CP: nill SP: nill EP: nill GP: nill PP: nill Gems: nill Jewelry: nill Magic: [[(d21-1)]] items excluding potions & scrolls| TT:W, TREASURE TYPE: W CP: nill SP: nill EP: nill GP: [[(d61-1)*(d71-1)*(d21-1)]] PP: [[(d19-1)*(d16-1)]] Gems: [[(d23-1)*(d11-1)]] Jewelry: [[(d23-1)]] Magic Items: [[d20>10]] Maps| TT:X, TREASURE TYPE: X CP: nill SP: nill EP: nill GP: nill PP: nill Gems: nill Jewelry: nill Magic(A): [[d5>3]] Potion Magic(B): =[[d5>3]] Miscellaneous| TT:Y, TREASURE TYPE: Y Copper: nill Silver: nill Electrum: nill Gold: [[(d15-1)*(d15-1)*(d21-1)*(d21-1)]] Platinum: nill Gems: nill Jewelry: nill| TT:Z, TREASURE TYPE: Z CP: [[(d9-1)*(d21-1)*(d21-1)]] SP: [[(d51-1)*(d51-1)]] EP: [[(d51-1)*(d51-1)]] GP: [[(d16-1)*(d100)]] PP: [[(d7-1)*(d8-1)*(d21-1)]] Gems: [[d39-1]] Jewelry: [[(d33-1)]] Magic(A): [[(d10>6)]] Magic(B): [[(d10>6)]] Magic(C): [[(d10>6)]]}}}