Sword and Sorcery Online is a
turned based strategy game but the GM of an SSO campaign on Roll20
has the option of Quests in their game. This allows characters and
characters only to go on Quests for treasure. The dungeons can be
whatever the GM chooses to create. Each Quest card has a level which
is also the number of hexes listed on the card. On one of these hexes
is the dungeon and all the others are just false leads. I expanded
the rules of the game so that D&D and Pathfinder RPG characters
can be directly imported into SSO.
The Quest cards can be given
to the players by the GM and be as treasure in the dungeons. A good
idea is to have the higher level Quests as cards in lower level
dungeons creating a line of questing leading to some goal. The basic
treasure is power in the form of iron ingots and gold. The amount
should be based on the average power and/or gold income for the
players. A Mana card gives out the Mana crystals, Mana shards, Mystic
gems, and Eldritch jewels. Spells cards give out spells and the same
for Ki power cards. There's a card for magic items and a card for
Talismans of Orb , the most powerful magic items in the game.
Lastly there are the character cards. Characters only gain levels by
age or by the Character cards. The Platinum cards will raise any
character of any level up one level. The Gold cards will do the same
but only for a specific Race, Class, or both. The Silver cards will
take any character from a listed level to the next level as in from
level 4 to level 5. The bronze cards do the same but again, only for
a specific Race, Class, or both as in only Humans, or only Rangers,
or only Gnome Bards. Of course, all the cards can be traded between
the players.