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Gorefest February 28, 2016 Session

Keep in mind I said that there'd be a recap. I did not say that it would be a GOOD recap. This session started off a bit slow due to technical difficulties and due to the fact that the GM was ill and the other one needed some hair from the dog that bit him. But once we got rolling, we started off fairly well. Back in town, Hobbes stayed behind to deal with some of the loot from the previous dungeon and to train further while Leu needed to take care of his leg. Brother Sarman and Kritty visited the local taverns and caroused with the locals and listening to the rumours to find someplace more exciting to go. Finding everyone talking about one thing, a challenge given by a lord of a manor. To go through the rooms of the manor and managing to exit successfully one would be able to gain a great reward. Though their enthusiasm was quickly tempered by Solaire’s research coming back. Apparently all those that spoke of great treasure were told by a cousin of a friend of their brother, but no solid information about the manor came back to them other than the location. Even the exterior of the home lied. The great mansion was strange in the way that it was laid out, with entering the mansion, there wasn’t any windows along the walls and instead the brave adventurers were faced with a long solitary hallway, lit only by the statues along the narrow hallway. Remembering their previous encounter, paranoia set in as Kritty and Sarman clung to each other, metaphorically, all the way down the hallway to where a set of double barred window set, showing them a similar long hallway continuing on and then a gate at the back. The gate itself turned out to be a turnstyle. Easy to get into the room, nearly impossible to leave. Inspecting the room revealed it was surprisingly clean, with clean water, wooden benches to rest on, and a table to eat upon. The only interesting thing was a large statue behind a counter with his hand extended. A careful search from Sarman revealed a wooden token with an etching of the statue and the words “Pay to enter” on the other side. Meditating upon the meaning of the token, he felt compelled to hand it over to the statue whereupon it animated. There was only a few things for it to say. A welcome, a intro to the mansion, and opening up the left hand door that led into darkness. At this point Kritty showed his miserliness towards gold by rather breaking a chair than pay the statue $5 for a real torch. Or lantern. Or any other sort of light source. Thankfully Naryar had prepared for the darkness and had brought a torch with him for these eventualities. It didn’t take them long to descend back into paranoia, slowly scouring the hallways for potential traps. Avoiding first a dart trap and then stepping back away from a bucket of whitewash balanced above the entryway into an office. A quick search revealed a note of some importance to proceed as well as a book on elemental summoning. Solaire taking a look at the book managed to decipher it, on how to successfully finish summoning an element, and it requiring an offering of the four elements around a circle to bring it forth. Taking the information with him by transcribing the passages, he left the book in the office. In the meantime, Sarman and Kritty investigated the connected room, finding little except for food molding silently in the corner. For some reason, having found this offensive, Solaire took the inititave and attacked the food. Satisfied that it probably wasn’t alive they moved onwards. Sarman’s danger sense proved effective when Kritty accidently triggered a trap that fired darts in front of and behind him, luck proved to be on both Kritty and Sarman’s side when Kritty failed his dodge, despite luck, and wasn’t able to move into the way of the darts and Sarman’s danger sense allowed him to retreat back before he could be hit. Shaken from the trap, they continued forwards only to be greeted by the dessicated visages of naked ghouls. They barely had any time to prepare before they were attacked. Kritty striking them down as Sarman and Terezi held them back. They didn’t last long as the head of the final ghoul fell to the floor. In the great room, the group encountered four great pillars around a central brazier that was glowing brightly. Inspecting the pillars told them very little and when they attempted to exit to the door to the north Kritty unfortunately fell for the oldest trick in the book. Never start a land war in Asia. He also fell for the bucket of whitewash. Now covered in paint, the swashbuckler and the martial artist investigated the hallway that was barred by multiple gates connected to the pillars in the previous room. Through “great patience” and “effort” they finally managed to put to use the combination found in the office and open the four gates. Proceeding forth with confidence and annoyance, Kritty kicked up the door at the end of the hallway triggering the trap and lodging a good number of darts into his groin at which point the session ended on that comedic note. Loot: •1 pen that Kritty stole •1 transcription of an elemental summoning book. Awards: •1CP for those that showed up to the table.
-.-! kritty needs a bath ... i hate water ... but do i hate paint in my fur more o.O? what dose the dice say when it comes time for krittys bath >.<
To be fair, with the coming session, paint may end up being the LEAST of your worries.