Howdy all, I'd been messing around with the virtual tabletop to figure out how to get a campaign started, and there's one little concern I have left before I feel comfortable with this system, and that's using passive effects in my games. Let's say I'm running a game of 3.5, and one of my players is making a damage roll, and wants to use a macro for it. It looks like its usually pretty straightforward, and the macro would normally only have to say something along the lines of "/roll 1d8+'@character: STR' longsword damage". But say that this character is under the effect of a Bull's Strength spell, and has a higher strength than normal. Is there a way to temporarily increase the virtual tabletop's strength attribute so that the macro still works? Or is there some other method of dealing with this?