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A Newcomer In Need Of Assistance

Salutations to all of you glorious RPers and DMs!  I have, as of most recently, arrived to this glorious field of fun and whatnot. However, I am encountering a few problems in starting my experience. I have a list of example problems before.  However, it would probably be very nice if someone were to link me to some 'TABLETOP RP INSTRUCTIONS IN A NUTSHELL' site or something; that would be very pleasant, and I would give props to whoever does. 1) For one, I have little to no knowledge on how to DM.  I would most definitely like to take on the role of such a thing to commence in either serious or nonsensical roleplays, were I to know of how to DM at all. 2) Unfortunately, being a newcomer to all of this, I also lack knowledge on how to be a good overall RPer, Tabletop RPG-wise.  I have done roleplays before, but those were Forum Roleplays and, if I'm correct, nothing like a Tabletop RP. 3) I wish to more often than not roleplay in the Warhammer 40k universe.  However, I also know little to nothing about it, besides the fact that the Necrons are a neat race to play as in the Dawn Of War game series. That's pretty much it. If anyone may have the time and care to assist me with my problems, I would be most pleased.
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Well, all you really need is a passing interest to get started, and you do have that. I am at work, and don't have any links at the moment, but you can almost certainly start with any of the systems that have been posted on here from time to time when discussing bringing kids into the Hobby.  Many of those settings aren't childish, just simplified, and not specifically "adult." GM/DMing a game is a fun and rewarding experience that I think that all people, not just gamers, ought to have at least once.  Collaborative fictional storytelling can be amazing with the right group of collaborators, and for some of us more stereotype roleplaying geeks, it's something we don't often get to do: be the center of attention, and have a group of people interested in what we have to say.    It's great for learning more about the human psyche, and how they behave in groups, and when there aren't permanent real-world consequences to the things they may want (their character) to do. Since I don't have any links, I'll offer two ideas for getting started: 1) While I don't know where you are in either your life cycle or physical location, it may not be possible, but see if you can find a face-to-face game.  There's something human and bonding about sitting around some junk food, with dice and pens and paper, discussing a character or several., and playing in person is quite a bit easier.  If you're in anything bigger than a very small township, you can probably find interested gamers by asking around any good art-supply store, hobby shop, comic book store, radio shack, or whatever place in town has the best pizza.  You could also consider running a small ad in the newspaper (if your town still has one), looking for interested gamers.  If you are tasked with choosing a game, see if you can get D&D 4th edition.  While it has it's flaws, they did one thing right: They made it easy for new gamers to learn!  The character advancement is pretty straightforward, and the powers for all classes work on similar mechanics.  If you have ever played an MMO, you should be able to handle this with ease. 2) If you either can't do the above, or it doesn't work, or even if you are, but you want more, use the Looking For Group feature here on roll20.  apply to a few games that are at times you can reasonably expect to attend.  Lots of people here welcome new faces, and are patient and helpful as long as you're willing to learn. From my observations, Humans are social creatures, and they should be reasonably welcoming of you into their herd.  You won't get hurt diving in headfirst.
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Pierre S.
Pro
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There are some really good "Basic Boxes" for games like PATHFINDER and DUNGEONS &amp; DRAGONS that will "spill the beans" about effective playing, game-mastering, and adventure design. &nbsp;Although the components may SEEM to be pitched to younger kids, it really doesn't matter if you toss such a box to kids, adults or mixed groups. &nbsp;A tabletop RPG unlike a mass-market computer RPG can easily be tailored to the audience! &nbsp;So you DON'T have to wear a raincoat and dark glasses if you buy one at the RPG store, and you DON'T have to lie and say you're buying it for a nephew or niece. &nbsp;Just walk right up to them and say, "I'm a Beginner and I want to buy a beginner RPG box full of brightly-colored stand-up tokens and colorful booklets with explanations in the side-bars and, oh, can there be a friendly cartoon-character popping his head out and explaining stuff on every page? &nbsp;Thanks, mister!" PATHFINDER Beginner Box description and video: <a href="http://paizo.com/pathfinderRPG/products/beginnerbox" rel="nofollow">http://paizo.com/pathfinderRPG/products/beginnerbox</a> PATHFINDER Beginner Box reference and downloadable previews: <a href="http://paizo.com/products/btpy8osv?Pathfinder-Roleplaying-Game-Beginner-Box" rel="nofollow">http://paizo.com/products/btpy8osv?Pathfinder-Roleplaying-Game-Beginner-Box</a>
I would suggest posting in the LFG for some one shots to learn the basics of the system and see how RPGs are played, as well as make some friends. If I'm in a game and the GM seems like he's having a rough time, I'm far more likely to stay if I've played with him/her in the past. If that's something you're interested in, I know there's a few members of the society here who are happy to help (myself included)
1. Partner up with a GM whose style you like. Observe and play in that GM's games. Steal liberally. There are lots of approaches to GMing, depending on the game and lots of blogs (good and bad) out there that will give you (good and bad) advice. There is no One True Way. The only thing that really matters is that you and your players buy in to whatever way you're going with. A table full of people bought into the same approach can make anything work. A lot of GMs fail to get everyone on the same page and so you see them recruiting new players week after week because of turnover. Clear communication is key. 2. First thing to know about roleplaying is that it's just this one thing: Making decisions that your character might also make given the context in which the character finds itself. That's all it is. A lot of people like to conflate backstory, funny accents, acting, and other forms of communication with roleplaying . They're wrong. It's just that one thing, so it does in fact include stuff like combat. If you see a GM say "my game is more about roleplaying than combat," that GM doesn't really know what roleplaying means, so beware. In my experience, you're like as not to have some pretty boring games with such a GM because they tend to take dramatic conflict out of non-combat scenes. "Hello, Mr. Shopkeep, lovely weather today!" Boring. Check out this post for ways to be a good roleplayer. The whole thing is great, but pay special attention to taking FULL CONTROL of your character. There is a follow-up post linked there that fleshes this out a bit more. I wish more players would read this and take it to heart. It would solve a lot of problems at the table. (Fair warning: There is some colorful language in the article for comedic effect.) 3. There is a game set in the Warhammer universe called Iron Kingdoms . It's not my cup of tea, but I've played it and it seems to be fine.