Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Gorefest Dungeon’s March 6th Session

Players Present: Luke C. playing Kritty the Swashbuckler (274) Naryar playing Brother Sarman the Martial Artist (261) Brandon playing Solaire and Terezi the Cleric and Divine Servitor (264) Stripe playing NPC Tammy Funderburk We started out late with a wonderful recap of the previous session by Luke and began formally with the crew opening up a doorway and Brother Sarman nearly getting sucker punched by a man hiding inside a broom closet. Taking a quick strike from both Sarman and Kritty, he calmed down enough to explain that he thought that they were attacking him and that his name was Tammy Funderburk, drawn to the manor like anyone else. Kritty, inspired by MacGuyver but thwarted by the lack of a paperclip is forced to improvise a torch out of a mop, cleaning supplies, and the flint and steel from his personal basics. Holding that in his offhand, he exams the sole door leading onwards and convinces his fellow warrior to open the door in his stead despite sensing no traps. Being ever so slightly smarter than his companion, Brother Sarman opened the door triggering the bucket of whitewash above but didn’t get splashed by it thanks to not moving into the room. Beyond the door it opened into a featureless hallway and then into a maze beyond. Exploring the first couple yards of the maze yielded nothing, but Brother Sarman detected something wrong with the atmosphere within, and was soon proved right when the entire party took psionic damage in a wave of purple light, unable to resist the psionic wave. And soon enough they heard the bellow of a minotaur roaring. Disregarding the danger, the curious Captain Kritty moved onwards and found the first of several chests containing $500 and a note congratulating him. Unfortunately this also placed him a little ways behind the party when they came face to face with the  great minotaur himself. Sarman attempting the peaceful route, the beast was not to be swayed from his dinner and fell into a berserk rage. A fierce battle ensued. Missing the Martial Artist with his attempt to slam him into the wall behind, the minotaur took his first bit of damage by dealing it to himself. Tammy, attempting heroism, launched a wild punch at the beast and ended up brusing his knuckles and giving the minotaur a possible Charlie horse. Solaire, a few steps behind the others in the narrow passageways began to concentrate upon his spells to aid his companions as his ally Terezi strode forth and scored a critical hit to the minotaur’s left leg for double the damage and dealing the first damage from an outside source. Not to be outdone, Captain Kritty pushed past the Servitor of War and Chaos, dealing two critical blows with his saber, nearly halving the beast’s HP in a split second. To add insult to injury, Sarman then manages to grapple and throw the beast who barely manages to counter with a breakfall, leaving him in a crouch. Unfortunately this is a bad move for the extraordinary Martial Artist as the beast stands up again and performs a Kali Ma on the man with his horns. Nearly killing the hero there and then, when the Martial Artist, stunned by the blow, falls prone his allies step forwards to protect him. Terezi bashing the knuckles of the minotaur and Kritty stepping forwards and attempts to cripple the berserker’s leg. It only takes another moment to bring the beast down to the ground, but it still wasn’t enough to kill him. Taking second after second of constant blows to his back and neck, the beast struggles forwards like the Terminator, grasping at Terezi’s leg and attempting to wrench it apart, to at least break it before his own life is taken, but Solaire protected his ally by granting her the gift of Might. Her strength, now increased to monumental proportions is enough to resist the great beast, though her first few blows after being grappled caused her to just flail wildly in the air. The great battle is finally decided when Terezi concentrates for one great, determined attack slamming her mace directly into the back, cracking the spine and killing him, having already been weakened by Kritty and even Sarman attempted to avenge himself. With the juggernaut finally perished and two party members nearly dead or unconscious, Tammy pulled Brother Sarman with him to the start of the maze with Terezi pulling her companion, Solaire. The former managing to make it out before another purple flare filled the labyrinth with the latter two not so lucky. Kritty, once again ignoring the danger continues to explore the maze, finding another chest full of $500 and another note. Soon returning to the group to share his discovery that the maze was immense, and not so much that there was $1,000 in there, he waited for a few before his curiosity got the better of him and he plunged back into the maze, his companions in the hands of Tammy and Terezi to rest up. Coming face to face with a horrid looking skull on a pedestal, another chest and $500, and then back to the horrid skull. Deciding to do nothing, he returns back. At the end of the session, the group has decided to rest up by returning to the center hub room, though they still need to make it back there. Awards: Character Points: 1CP – All who showed up to this Session 2CP – For killing a  Boss Monster Total of 3CP to all characters Loot: $500 x 3 to Kritty from looting chests. Tammy looted Pectoral Armor from the Minotaur. $5,520, 2.56lbs. Provides 10DR to vitals from front. Protects upper chest on roll of 1-3/6.
Ok guys, I was going over the session notes and recap from this session and I noticed something. Brother Sarman, technically you should be dead. I'll explain: The minotaur, when he gored Sarman's chest did a critical hit of Maximum normal damage which was 2d+3 x 2 for having two horns. Now taking that 15x2 points of damage minus Sarman's DR, he only sustained 24 injury. The problem is that the horns were impaling and I forgot about the 2x wounding modifier which means that he should have taken 48 injury in one fell swoop and at that point, I'd probably have a good mind to invoke  chunky salsa rules . I'm not going to retcon this, but just keep in mind that you've got a kind GM the next time you want to complain about Greentooth.
1458140457

Edited 1458140617
Huh. Are you sure ? I'm sorry, but I'm pretty sure I did count that impaling damage. Let me see through the  chatlog... As I see it, it was 15 damage each (critical max damage), which is impaling. My DR is 6 on torso, so that's 2 times 9 impaling damage (counted DR twice due to it being two different strikes) which is 36 damage. I was at full HP, so 13-36 = -25. And I succeeded on that deadly wound roll. Unless armor doesn't apply twice, but it shouldn't considering that it is two different horns that penetrate the armor at two different locations. It would be 48 damage if we don't apply DR twice (which would most likely kill Sarman) Well, I actually missed one HP due to believing my normal HP was 14 instead of 13. Sorry about that ! Here's the relevant part : Chris D. (GM): Minotaur attempts to gore Sarman with an All Out Attack Determined - 6 DA rolling 5 5 = 5 Critical hit! rolling 3d6 ( 5 + 4 + 6 ) = 15 Stripe: ^Max normal damage Chris D. (GM): Random location rolling 3d6 ( 5 + 3 + 1 ) = 9 Naryar: I think that's 9 damage Oh boy, it's impaling :O Chris D. (GM): Rolling sub-location for chest rolling 1d6 ( 4 ) = 4 Chest only! Rolling for first horn 15 damage. . . times 2 Stripe Luck Forgotten at 2:10 p.m. Naryar: So 9 damage due to DR, 18 due to impaling x2 -24 hp THat's x2 negative hp 13 vs 12 and 12 vs 12 for stunning 7 vs 12-2 HT against death Stripe: Major Wound Prone At -24 HP from 13
Mkay, went over the log again, apparently I'm completely crazy and shouldn't go over things when I've had too much Nyquil and cold meds. This thing is sucking the life outta me, and it's probably gonna kill you all with my crazy ideas. Either way, that's still a lot of damage in one fell swoop.
This has absolutely nothing to do with me getting ready for the next session. Nothing at all. Please move along.
I shall complain about Greentooth all I wish because he was able to outwrestle the mighty ROTHUK.
Oh come on, that was incredibly easy because Rothuk wasn't a wrestler.
That was his next step. >.> Next time though. If Solaire does die, bringing back Rothuk and he will be the best Savage War Leader Shirtless Savage he can be and he will wrestle with the best of them.