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GM Layer - Non opaque?

Hey everyone, So for my new campaign I was able to take the maps from the setting and lay the dungeons as the GM layer so I could draw the walls over them. I did it this way so I could still see the secret doors, traps, room numbers, etc without having to draw them all again. The problem is because the map on the GM layer is white and it's opaque, I can barely see all of the map/token items!! Is there a way to make the GM layer just UNDER everything without allowing my players to see it? Thanks!
Nope, no way to do that at current, but shift it to the map layer then go to the GM layer and draw all "secret" doors in white on that layer, all traps in "red", treasures in "yellow" and so on. Then, when done, remove it. You can, of course, use any colour scheme you'd like. :)
Thanks for the reply! Yeah, I was afraid that was what I would have to do. I think I might just stick it out as is- from the player side everything looks fine. If it gets too annoying then I will probably do what you suggested for the next dungeon.
1377456947
Pat S.
Forum Champion
Sheet Author
What i use to do is open the map in a photo program like gimp and select copy a snippet of the walls to be turned into tiles to overlay on the map. Combine that with the FoW ability and it works rather well. With the wall tiles it allows you to hide the secret doors rather easily and the fog of war hides the stuff they havent seen yet.
what you can do to make it work for the moment, is put it on the map layer under the current map, just leave yourself a corner to click. then you can switch the map tile back and forth between map and GM layer to check it and the players would never be the wiser