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Dynamic Map

Hi, I'm new to roll20. Is is possible to have a map generate during gameplay. By that I mean, is it possible to have a set of tiles which players draw and place. These tiles then form the map. In doing so, each time the map will be unique and not fully created when the game begins. Thanks
Nope.
You couldn't do it from the map layer, no, but you could do the map pieces as tokens controlled by players. It would be a little messy... but a lot of fun, I think. Might have to try this myself.
1352134540
Keith
Pro
Marketplace Creator
You could try by making your tiles a card deck. Then they could draw a random card as they explore and place it. Would make playing and of WOC's dnd board games possilble. HMM....
If all the players were DM's you could then move the flipped card to the map layer when its done being placed.
You could do it using a tileset which will snap to grid, but have enough versatility to allow almost any configuration. Using the Tiles as Tokens, until the map is complete, then the DM could capture the whole map and switch it to the Map Layer.
This would be easier if there was an option for images dragged onto the token layer to start at their native size.
Suppose you have a Handout of all the different tiles, and you have them numbered, my tile sets usually have about 16 different tiles including 45 degree tiles. If you allowed the players to roll a dice to determine which tile they would get and then drag that tile on to the table top and let the player decide where to put it, that could really create a unusual map.
Here is a simple example of what I meant, these are all set as tokens, of course you would turn off the Names. You could create a page like this and just let the players copy and paste.
Hrm, using those might take too long to make a map out of. It would probably be easier to use larger tiles which are entire rooms that have specific spots on each side for entrances and exits.
Doesn't take any time at all, I can build a complete dungeon in 10 minutes or less, not counting adding dressing of course.
That's you by yourself... multiple players laying down tiles would take much longer.
I'm using Roll20 to play a skirmish boardgame I'm designing and currently playtesting. The game uses a modular board that may be similar to what you're interested in. If you search for the keyword Streets-of-Ruin for tokens the tiles for the game should come up. I give GM permissions to my playtesters. The first stage of the game is constructing the modular board, which consists of 9 7" x 7" gridded tiles. It takes us about 5 - 10 minutes to choose tiles, rotate, and place them to construct the board...and constructing the board is a critical part of the game due to the important of terrain types. Just my two sense. Roll20 seems ok at this already, though I'd love an implementations of a modular board design system.