The PvP lock is now removed from Maladon. I am doing this because I believe the system has now become self-regulating in the sense that if you play an evil character, you are likely to face serious consequences from other players. I am also doing this because various players are acting in a slightly foolish manner that is endangering the entire party and I want an in game mechanism where PCs can deal with these situations that don't require GM approval. This does not mean that there are no consequences for PvP; if there are witnesses and you do something illegal, you will face the full weight of Imperial Law. This could mean fines, imprisonment (and so the character might be out of the campaign for years) or even face execution. Meanwhile, evil and cowardly characters had better wake up; cowards who endanger their companions, and evil do-ers who murder, steal from their companions or delierately cuase events that lead to loss of life can be summarily executed whilst on 'Expeditions under Imperial Writ' and all adventures on Maladon come under this heading, though happenings on Haven Isle do not.