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Allow players to view multiple maps.

Basically, allow players to switch between (GM-selected) scenes/maps. Rather than a ribbon moved between maps/scenes, the GM would have a checkbox (or similar "players can see and switch to this" marker). Players would then get a tab at the top of the screen - the same the GM gets - that allows them to switch between scenes. This would be useful for a bunch of things:

>Allowing players to reference world and town maps even while exploring a dungeon or other map-centric area.
>Allowing a scene for displaying certain props or game mechanic objects - for example, a puzzle that can be manipulated through tokens, or the transparent overlay shooting system used in Aces and Eights.
>Allowing characters to reference back to previous locations in a dungeon or other large structure without the GM needing to move EVERYONE back and forth.
Couldn't you just upload the map into handouts and make it available to the appropriate players?
Not if I want the players to be able to, for instance, manipulate tokens on the image, as I would in an Aces and Eights game (where positioning a transparency over a figure is the combat system) or other situations - for instance, a space combat where one map is the players ship, and another the tactical map of space around them.

It'd also be nice if we could leave certain maps open for reference - for instance, a dungeon the characters partly explored (and thus unsuited to simply sharing as a handout) or previous towns (complete with player-notes on happenings at certain buildings), etc.
February 14 (5 years ago)
[Deleted]
Pro
Marketplace Creator

Thanks for the suggestion!

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